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How to use
Cédric Vautrain edited this page Jan 26, 2021
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In the "OGREE 3D_Data" folder, we can find "config.json".
Name | Value | Comment |
---|---|---|
verbose | true or false | |
fullscreen | true or false | |
textures | name:path | can be a local file or an url |
db_url | url |
Each config file parameter can be overrided with a command line argument
--verbose [true|false]
--fullscreen [true|false]
--serverUrl [url]
You can also start the client with an .ocli file:
--file [path to ocli file to load]
To populate object, you can either load a .ocli file with CLI commands written in it or type them directly on the build-in CLI.
Details about the CLI langage: https://github.com/ditrit/OGREE-3D/wiki/CLI-langage.
We have to respect this object hierarchy in order to populate objects.
Tenant
|_ Site
|_ Building
|_ Room
|_Rack
| |_ Device
| | |_ Sub-device
| | | |_ Sub-device
| | | |_ Sub-device
| | |_ ...
| |_ Device
| |_ ...
|_ ...