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"Palette Limit Breach" #1
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Thanks for feedback. As for the issue you are having, the solution would be to use JAPAN's Hacked Fire Red Engine Rom which can be downloaded by using Google or the various Pokemon Community Forums. This error is caused because in the Settings the values for Palette and OWS Table offsets are set according to that of JAPAN's Hacked Fire Red Rom. So please use the Hacked Rom or use the correct offset values. But for that a lot of tinkering with the settings might be needed. Also in the vanilla Fire Red Rom Sprite Insertion is not supported. Hope this helps you. If you have any other concerns please respond. |
If you still haven't found it yet, here you go - https://drive.google.com/file/d/0BwL5qFe_a5YTb1ZkRk9RSDlEQXc/view?usp=docslist_api |
Oh right sorry you said it in your QA but I somehow forgot about it when the problem showed up, thanks for the reminder ! To fully explain myself, the other rom I tried to use was a rombase (by kristianangel89 on PC if you want to checkout), who based his own rombase on MrDollSteak's one (yeah that sounds a bit messy). Thank you for your time, have a nice day ! :) |
Hey,
whenever I try to use the "table Browser", I get a "Palette limit Breach" issue while I actually didn't edit the palettes of my rom so I tried it with a clean FireRed rom to see if the problem was laying on my side, but the issue remained the same.
While the "Palette Limit Breach" error says the rest will be ignored and that I juste have to go to the settings, the program freezes and crashes.
(the error also shows up when hitting the "sprite patch" button but doesn't crashes.)
But maybe am I the one who did something wrong here, sorry if I did xD
Your tool looks pretty cool, I'm more into design stuff and so am pretty unfamilliar with all the hex related vocabulary even after reading quickly some guides. 'Hope I didn't messed things up :)
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