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FrameStreamSockInput.go
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/*
* Copyright (c) 2013-2014 by Farsight Security, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package dnstap
import "log"
import "net"
import "os"
type FrameStreamSockInput struct {
wait chan bool
listener net.Listener
}
func NewFrameStreamSockInput(listener net.Listener) (input *FrameStreamSockInput) {
input = new(FrameStreamSockInput)
input.listener = listener
return
}
func NewFrameStreamSockInputFromPath(socketPath string) (input *FrameStreamSockInput, err error) {
os.Remove(socketPath)
listener, err := net.Listen("unix", socketPath)
if err != nil {
return
}
return NewFrameStreamSockInput(listener), nil
}
func (input *FrameStreamSockInput) ReadInto(output chan []byte) {
for {
conn, err := input.listener.Accept()
if err != nil {
log.Printf("net.Listener.Accept() failed: %s\n", err)
continue
}
i, err := NewFrameStreamInput(conn, true)
if err != nil {
log.Printf("dnstap.NewFrameStreamInput() failed: %s\n", err)
continue
}
log.Printf("dnstap.FrameStreamSockInput: accepted a socket connection\n")
go i.ReadInto(output)
}
}
func (input *FrameStreamSockInput) Wait() {
select {}
}