N/A
- Added Japanese translations thanks to the amazing contribution by @doumoku
- Plucked away all compatibility warnings
- Added additional position check since now windows have "proximity" restrictions to sight by default (and windows contribute zero muffling as per sight)
- Sorted out a bug in Foundry's collision test
- Compatibility with v11
- Added a setting for enabling muffling during sound preview check (feature is coming when there si enough documentation/javascript types for v11)
- Changed compatibility range to avoid sily warning on minor version change
- Moved to yarn stable for quicker builds and better dev experience (no zero-install though)
- ESLint's configuration from FoundryVTT, I think it should be stricter though
- Compatibility with v10
- Implemented a muffling cache to avoid changing the filter nodes if no muffling is needed (preventing ticks)
- Corrected a problem for scenes with no walls
- Added a check for ignoring/cleaning sounds that are not constrained by walls (they NEED to be constrained by walls)
- Better debugging logs
- Corrected some translations and improved code commenting
- Debug setting, so you can see the inner workings of the module and troubleshoot your scenes
- Added compatibility with v9, all other versions are not compatible now.
- Better logging for debugging. End users not affected.
- Better initialization of scripts and the new global
WHE
object
- Gihub badges to README
- A proper CHANGELOG file
- Better event detection (opening doors)
- Simpler logic will ignore far away, occluded sounds
- Better support for async initialization of sound
- GitHub workflow for easier release workflow
- Cleaned a lot of code
- Sounds now update in more events
- A new logic for estimating muffling levels. See:
- Remove cosnole logs
- Added 4 levels of muffling
- Added some translations (pt, de)
- Now compatible with 0.8.x
- First initial release