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Sleep.cpp
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/******************************************************************************/
/* */
/* Copyright (c) 2010, 2014 Lukasz Bienczyk <[email protected]>, */
/* Radoslaw Kolodziejczyk <[email protected]>, */
/* Sylwester Wysocki <[email protected]> */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining a */
/* copy of this software and associated documentation files (the "Software"), */
/* to deal in the Software without restriction, including without limitation */
/* the rights to use, copy, modify, merge, publish, distribute, sublicense, */
/* and/or sell copies of the Software, and to permit persons to whom the */
/* Software is furnished to do so, subject to the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be included in */
/* all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR */
/* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, */
/* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL */
/* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER */
/* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING */
/* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER */
/* DEALINGS IN THE SOFTWARE. */
/* */
/******************************************************************************/
#ifdef WIN32
# include <windows.h>
#else
# include <errno.h>
# include <stdio.h>
# include <unistd.h>
# include <signal.h>
# include <wait.h>
# include <sys/stat.h>
#endif
#include <Tegenaria/Debug.h>
#include <Tegenaria/Str.h>
#include "Process.h"
namespace Tegenaria
{
// --------------------------------------------------------------------------
//
// Sleep functions
//
// --------------------------------------------------------------------------
//
// Sleep current thread for given number of microseconds.
//
void ProcessSleepUs(int us)
{
#ifdef WIN32
{
//
// TODO: Handle us on Windows.
//
if (us < 1000)
{
Sleep(1);
}
else
{
Sleep(us / 1000);
}
}
#else
usleep(us);
#endif
}
//
// Sleep current thread for given number of miliseconds.
//
void ProcessSleepMs(int ms)
{
#ifdef WIN32
Sleep(ms);
#else
usleep(ms * 1000);
#endif
}
//
// Sleep current thread for given number of seconds.
//
void ProcessSleepSec(double seconds)
{
#ifdef WIN32
Sleep(seconds * 1000);
#else
usleep(seconds * 1000000);
#endif
}
} /* namespace Tegenaria */