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PlayerDetailsViewController.swift
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//
// PlayerDetailsViewController.swift
// Ratings
//
// Created by Richard Harvey on 4/22/16.
// Copyright © 2016 Richard Harvey. All rights reserved.
// Adpated from tutorial by: Caroline Begbie
import UIKit
class PlayerDetailsViewController: UITableViewController {
var game:String = "Chess" {
didSet {
detailLabel.text? = game
}
}
var player:Player?
@IBOutlet weak var detailLabel: UILabel!
@IBOutlet weak var nameTextField: UITextField!
@IBAction func unwindWithSelectedGame(segue:UIStoryboardSegue) {
if let gamePickerViewController = segue.sourceViewController as? GamePickerViewController, selectedGame = gamePickerViewController.selectedGame {
game = selectedGame
}
}
required init?(coder aDecoder: NSCoder) {
print("init PlayerDetailsViewController")
super.init(coder: aDecoder)
}
deinit {
print("deinit PlayerDetailsViewController")
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "SavePlayerDetail" {
player = Player(name: nameTextField.text!, game: game, rating: 1)
}
if segue.identifier == "PickGame" {
if let gamePickerViewController = segue.destinationViewController as? GamePickerViewController {
gamePickerViewController.selectedGame = game
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
if indexPath.section == 0 {
nameTextField.becomeFirstResponder()
}
}
// MARK: - Table view data source
/*
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 0
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return 0
}
*/
/*
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath)
// Configure the cell...
return cell
}
*/
/*
// Override to support conditional editing of the table view.
override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
if editingStyle == .Delete {
// Delete the row from the data source
tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
} else if editingStyle == .Insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}