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ArrayCamera.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] → [page:Camera] → [page:PerspectiveCamera] →
<h1>[name]</h1>
<p class="desc">
[name] can be used in order to efficiently render a scene with a
predefined set of cameras. This is an important performance aspect for
rendering VR scenes.<br />
An instance of [name] always has an array of sub cameras. It's mandatory
to define for each sub camera the `viewport` property which determines the
part of the viewport that is rendered with this camera.
</p>
<h2>Examples</h2>
<p>[example:webgl_camera_array camera / array ]</p>
<h2>Constructor</h2>
<h3>[name]( [param:Array array] )</h3>
<p>An array of cameras.</p>
<h2>Properties</h2>
<p>See the base [page:PerspectiveCamera] class for common properties.</p>
<h3>[property:Array cameras]</h3>
<p>An array of cameras.</p>
<h3>[property:Boolean isArrayCamera]</h3>
<p>Read-only flag to check if a given object is of type [name].</p>
<h2>Methods</h2>
<p>See the base [page:PerspectiveCamera] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>