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server.js
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const fs = require('fs');
const net = require('net');
const process = require('process');
const csvStringify = require('csv-stringify');
const port = 2333;
//const host = '127.0.0.1';
//const host = '172.22.122.51';
const host = '192.168.1.1';
const trgClient = host;
const moneyConfig = fs.readFileSync('config', {encoding: 'utf8'}).split(',').map(parseFloat);
const blocks = [5, 20, 20, 20];
let currentBlock = -1;
let exportFileName = false;
// Player object contans:
// ip the IP address of this player
// totalMoney total money of this player
// actions the actions this player made
// moneyFloat the floating track of money
// client socks object
let players = {};
let trigger;
let currentTrail = {
id: 0,
actions: {
}
};
let readyStat = {slide: {}, experiment: {}};
let finStat = {};
let gaming = false;
let started = false;
let finishedSlide = false;
const trailManager = (client, parameter) => {
if(!gaming) {
client.write('RF'); // Refuse the desicion making action because the game didn't get started.
console.log(`[WARR] Refused the request from ${client.remoteAddress}`);
return false;
}
let endLoop = false;
let decision = parseInt(parameter[0]); // 1 means cooperation, 0 means betrayal.
currentTrail.actions[client.remoteAddress] = decision;
client.write('DR'); //Decision received.
if(Object.keys(currentTrail.actions).length >= 2) {
currentTrail.id ++;
if(currentTrail.id >= blocks[currentBlock]) {
endLoop = true;
setTimeout(() => {
Object.keys(players).forEach(
player => players[player].client.write('UL')
); // Unlock the loop and end the experiment.
}, 500);
}
judgeDecision();
}
if(endLoop) gaming = false;
}
const judgeDecision = () => {
let playerIps = Object.keys(currentTrail.actions);
let decisions = playerIps.map(player => currentTrail.actions[player]);
let result = [];
if(decisions[0] === decisions[1]) {
let bothMoney = decisions[0] === 1 ? moneyConfig[1] : moneyConfig[2];
Object.keys(players).forEach(player => {
result.push({
player,
action: decisions[0],
otherSideAction: decisions[0],
floating: bothMoney,
});
});
} else {
result.push({
player: playerIps[decisions.indexOf(0)],
action: 0,
otherSideAction: 1,
floating: moneyConfig[3]
});
result.push({
player: playerIps[decisions.indexOf(1)],
action: 1,
otherSideAction: 0,
floating: moneyConfig[0]
});
}
result.forEach(resultItem => {
let player = players[resultItem.player];
let playerLog = player.log;
playerLog.totalMoney += resultItem.floating;
playerLog.moneyFloat.push(resultItem.floating);
playerLog.actions.push(resultItem.action);
// Write the result to socket, the result contains following information:
// RS A marker tells the client that this command is a result
// Round id The id of this round
// Action The action this player made
// Other side action The action another player made
// Money float The player get how much money
// Total money How much the current player have now
setTimeout(() => {
player.client.write(`RS ${currentTrail.id} ${resultItem.action} ${resultItem.otherSideAction} ${resultItem.floating} ${playerLog.totalMoney}`);
}, 1000);
});
console.log('[SEND] Sent the result command.');
currentTrail.actions = {};
}
const handleDisconnect = client => {
if (gaming) {
console.log(`[WARN] A PLAYER DISCONNECTED WHILE THE EXPERIMENT IS GOING ON! ${client.remoteAddress}`);
players[client.remoteAddress].connect = false;
} else {
console.log(`[CONN] Client disconnected: ${client.remoteAddress}`);
if(!started) delete players[client.remoteAddress];
}
}
const handleType = (client, parameter) => {
if(parameter[0] === 'exp') {
let playerCount = Object.keys(players).length;
if(currentBlock === -1) {
console.log('[WARN] The connection was refused because the experiment has not been set up.');
client.write('NR'); // The experiment program is not ready, end connection.
client.end();
} else if(playerCount >= 2) {
console.log('[WARR] More than 2 experiment client connected, the last one was disconnected.');
client.write('MR'); // Maxmium players reached, end connection.
client.end();
} else {
players[client.remoteAddress] = {
ip: client.remoteAddress,
connect: true,
log: [],
client
};
players[client.remoteAddress].log = {
totalMoney: 0,
actions: [],
moneyFloat: [],
};
client.write(`TR ${currentBlock}`); // Tell the client to config current block.
console.log(`[INFO] ${client.remoteAddress} was verified as a psychoPy client!`);
}
if(Object.keys(players).length >= 2) {
started = true;
setTimeout(() => {
console.log('[STAT] The experiment will begin!');
Object.keys(players).forEach(player => {
players[player].client.write('ST');
})
}, 5000);
}
} else if (parameter[0] === 'trg') {
trigger = client;
setTimeout(() => {
trigger.write('\r\n');
trigger.write('LK\r\n');
}, 500);
console.log(`[INFO] ${client.remoteAddress} was verified as a ezNirsTrigger!`);
} else if (parameter[0] == 'dbg') {
console.log(`[INFO] ${client.remoteAddress} was verified as a debugger!`);
console.log(`[INFO] Will start testing the signal stability now!`);
client.write('ST\r\n');
} else {
client.write('UNC'); // Unknown client.
console.log(`[WARN] ${client.remoteAddress} didn't pass the client verification.`);
client.end();
}
}
const handleReady = client => {
let roundId = (finishedSlide || currentBlock !== 0) ? 'experiment' : 'slide';
readyStat[roundId][client.remoteAddress] = true;
let playerCount = Object.keys(readyStat[roundId]).length;
if(playerCount >= 2) {
if(!gaming && trigger)
trigger.write('ST\r\n');
let screenHint = roundId === 'experiment'
? '[STAT] The routine will begin!'
: '[STAT] Will start showing introducting slides!';
console.log(screenHint);
setTimeout(() => {
Object.keys(players).forEach(player => {
players[player].client.write('ST'); // Start the experiemnt.
})
}, 1000);
gaming = true;
if (!finishedSlide) finishedSlide = true;
}
}
const handleFin = client => {
finStat[client.remoteAddress] = true;
console.log(`[INFO] Received finished signal from ${client.remoteAddress}, disconnecting it.`)
client.end();
if(Object.keys(finStat).length >= 2) {
console.log('[STAT] All trails was finished, the result will be written to disk.');
writeResult();
}
}
const triggerManager = (client, parameter) => {
if(!trigger) {
console.log('[INFO] No trigger client found, ignored the command.');
return
}
if (["c", "t", "d", "r"].indexOf(parameter[0]) !== -1) {
// c for cross mark, t for cross table, d for making decision screen
if(client.remoteAddress === trgClient)
trigger.write(`${parameter[0]}\r\n`);
} else {
let id = client.remoteAddress.split('.')[3];
trigger.write(`${id}-${parameter[0]}\r\n`);
}
}
const writeResult = () => {
let result = [];
for(let i = 0; i < blocks[currentBlock]; i++) {
Object.keys(players).forEach(player => {
result.push({
'block': currentBlock,
'trail': i,
'player': player.split('.')[3],
'action': players[player].log.actions[i],
'moneyFloat': players[player].log.moneyFloat[i],
'roundMoney': players[player].log.totalMoney
});
});
};
csvStringify(result,
{
columns: ['block', 'trail', 'player', 'action', 'moneyFloat', 'roundMoney'],
header: true
},
(err, data) => {
if(err) throw err;
let d = new Date();
let fileName = exportFileName
? `./data/${exportFileName}-srv.csv`
: `./data/${d.getMonth() + 1}-${d.getDate()} ${d.getHours()}-${d.getMinutes()}-${d.getSeconds()}.csv`;
console.log(`[INFO] Saved the file into: ${fileName}`);
fs.writeFile(fileName, data, 'utf8', err => {
if(err) throw err;
console.log(`[INFO] Success!`);
console.log(`\r\n############### DATA ###############\r\n${data.replace(',', ',\t')}####################################\r\n`);
console.log(`[INFO] Summary for the current block`);
console.log(`\r\n############## SUMMARY ##############`)
Object.keys(players).forEach(player => {
console.log(`Player${player.split('.')[3]}: ${players[player].log.totalMoney}`);
});
console.log(`#####################################`)
if(trigger) {
trigger.write('EN\r\n');
trigger.write('UL\r\n');
trigger.write(exportFileName ? `EX ${exportFileName}-trg\r\n` : 'EX\r\n');
console.log(`[INFO] Dissonnecting the trigger server.`);
trigger.end();
}
setTimeout (() => {
console.log('[INFO] The server program will automatically shut down.');
process.exit();
}, 500);
});
});
}
const server = net.createServer();
server.on('connection', client => {
console.log(`[CONN] Client connected: ${client.remoteAddress}`);
setTimeout( () => client.write('WHO'), 500); //Ask for the client type.
client.on('data', data => {
const dataLineSet = data.toString().split("\r\n");
dataLineSet.forEach(data => {
if (data === '') return;
const dataStr = data.replace(/\n/g, '').split(/[, ]/);
const command = dataStr[0];
const parameter = dataStr.slice(1);
console.log(`[RECV] ${dataStr}`);
switch(command) {
case 'DC': // Making a decision.
trailManager(client, parameter);
break;
case 'MK': // Making trigger.
triggerManager(client, parameter);
break;
case 'RD': // Get ready.
handleReady(client);
break;
case 'TP': // Verify client type.
handleType(client, parameter);
break;
case 'CR': // Querying for current round.
client.write(`CR ${currentTrail.id}`);
break;
case 'FIN': // Finished current block.
handleFin(client);
break;
case 'FN': // Modify the filename.
exportFileName = parameter[0];
break;
case 'DEBUG':
//console.log(`[DEBG] Received debug message: ${parameter[0]}`);
break;
default:
console.log('[????] Unknown command.');
}
})
});
client.on('end', () => {
handleDisconnect(client);
});
client.on('error', error => {
if(error.message === 'read ECONNRESET'){
console.log(`[ERRO] CANT MAINTAIN THE CONNECTION! ${client.remoteAddress}`);
handleDisconnect(client);
} else
console.log(`[ERRO] ${error.message}`);
})
});
server.listen(port, host, client => {
console.log(`
__/\\\\\\\\\\\\\\\\\\\\\\\\\\____/\\\\\\\\\\\\\\\\\\\\\\\\_____/\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_____/\\\\\\\\\\\\\\\\\\\\\\___
_\\/\\\\\\/////////\\\\\\_\\/\\\\\\////////\\\\\\__\\/\\\\\\///////////____/\\\\\\/////////\\\\\\_
_\\/\\\\\\_______\\/\\\\\\_\\/\\\\\\______\\//\\\\\\_\\/\\\\\\______________\\//\\\\\\______\\///__
_\\/\\\\\\\\\\\\\\\\\\\\\\\\\\/__\\/\\\\\\_______\\/\\\\\\_\\/\\\\\\\\\\\\\\\\\\\\\\_______\\////\\\\\\_________
_\\/\\\\\\/////////____\\/\\\\\\_______\\/\\\\\\_\\/\\\\\\///////___________\\////\\\\\\______
_\\/\\\\\\_____________\\/\\\\\\_______\\/\\\\\\_\\/\\\\\\_____________________\\////\\\\\\___
_\\/\\\\\\_____________\\/\\\\\\_______/\\\\\\__\\/\\\\\\______________/\\\\\\______\\//\\\\\\__
_\\/\\\\\\_____________\\/\\\\\\\\\\\\\\\\\\\\\\\\/___\\/\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_\\///\\\\\\\\\\\\\\\\\\\\\\/___
_\\///______________\\////////////_____\\///////////////____\\///////////_____
The server side program of PD experiment.
`);
console.log('Socket Service Started successfuly!');
console.log(`Host: ${host}`);
console.log(`Port: ${port}`);
console.log(`Config: ${moneyConfig.toString()}`);
console.log();
prompt('The current block is (1-4): ', data => {
currentBlock = parseInt(data) - 1;
console.log('Experiment configuration was successfully set up!');
console.log(`Block: ${data}`);
console.log(`Trails: ${blocks[currentBlock]}`);
console.log();
console.log('Please start the PsychoPy client now.');
console.log();
});
/*
setInterval(() => {
Object.keys(players).forEach(player => players[player].client.write('PING'));
}, 2000);
*/
});
function prompt(question, callback) {
const stdin = process.stdin;
const stdout = process.stdout;
stdin.resume();
stdout.write(question);
stdin.once('data', function(data) {
callback(data.toString().trim());
})
}