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sign dxgi.dll to allow for use with games that have EAC #159
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I'm afraid this is not going to happen. Code signing certificates are not cheap; I do not have one and would have to purchase one specifically for this purpose. Given that I make no money from this project, that's a losing proposition both financially and in the time I'd have to invest in setting it up. And as the answers in the other thread show, it's not even a guarantee for anything. |
Maybe it would be possible to request a whitelist? That's what happened with ReShade. |
That is an excellent solution! We are unfortunately a corner case from a quantitative perspective.Sent from my mobile. Please forgive spelling & grammatical errors... On Aug 14, 2023, at 20:05, TylerS76 ***@***.***> wrote:
Maybe it would be possible to request a whitelist? That's what happened with ReShade.
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you are subscribed to this thread.Message ID: ***@***.***>
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look into whitelist 🙏 Would also be nice to have this on vrc |
This would be huge is if worked in eac games like vrc! Please look into it if you can |
I would like to use vrperfkit for FFR in Ghosts of Tabor, which has EAC implemented. This is preventing dxgi.dll from running, but if you sign it with a code signing cert it will be allowed.
I've gotten other devs to do this and this resolved the issue. See: https://github.com/mbucchia/OpenXR-Toolkit/issues/446#issuecomment-1504202412
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