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sign dxgi.dll to allow for use with games that have EAC #159

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ragesaq opened this issue Aug 10, 2023 · 5 comments
Open

sign dxgi.dll to allow for use with games that have EAC #159

ragesaq opened this issue Aug 10, 2023 · 5 comments

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@ragesaq
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ragesaq commented Aug 10, 2023

I would like to use vrperfkit for FFR in Ghosts of Tabor, which has EAC implemented. This is preventing dxgi.dll from running, but if you sign it with a code signing cert it will be allowed.
I've gotten other devs to do this and this resolved the issue. See: https://github.com/mbucchia/OpenXR-Toolkit/issues/446#issuecomment-1504202412

@fholger
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fholger commented Aug 10, 2023

I'm afraid this is not going to happen. Code signing certificates are not cheap; I do not have one and would have to purchase one specifically for this purpose. Given that I make no money from this project, that's a losing proposition both financially and in the time I'd have to invest in setting it up. And as the answers in the other thread show, it's not even a guarantee for anything.

@TylerS76
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Maybe it would be possible to request a whitelist? That's what happened with ReShade.

@ThickCloud
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ThickCloud commented Aug 15, 2023 via email

@FerLuisxd
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look into whitelist 🙏 Would also be nice to have this on vrc

@KaiKios
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KaiKios commented Jun 12, 2024

This would be huge is if worked in eac games like vrc! Please look into it if you can

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