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cleangroupassigns.lua
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--[[
World of Warcraft Classic Addon to automatically sort your raid based on your preset arrangements.
Author: Munchkin-Fairbanks <clean>
https://github.com/fjaros/cleangroupassigns
]]
cgaConfigDB = {
welcome = false,
filterCheck = false,
filterRank = 1,
}
minimapButtonDB = {
hide = false,
}
arrangementsDB = {}
playerBankDB = {}
local cleangroupassigns = LibStub("AceAddon-3.0"):NewAddon("cleangroupassigns", "AceComm-3.0", "AceEvent-3.0", "AceHook-3.0", "AceSerializer-3.0")
local AceGUI = LibStub("AceGUI-3.0")
local LD = LibStub("LibDeflate")
local LSM = LibStub("LibSharedMedia-3.0")
local DEFAULT_FONT = LSM.MediaTable.font[LSM:GetDefault('font')]
local MIN_LEVEL = 70
local playerTable = {}
local labels = {}
local shouldPrint = false
local inSwap = false
local remoteInSwap = false
local swapCounter = 0
local isDraggingLabel = false
local shouldUpdatePlayerBank = false
local GLOBAL_PRINT = print
local print = function(message)
message = "|cFFFF7D0A[cga]|r |cFF24A8FF" .. (tostring(message) or "nil") .. "|r"
GLOBAL_PRINT(message)
end
local function charLength(str)
local b = string.byte(str, 1)
if b then
if b >= 194 and b < 224 then
return 2
elseif b >= 224 and b < 240 then
return 3
elseif b >= 240 and b < 245 then
return 4
end
end
return 1
end
local function pairsByKeys(t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0
local iter = function()
i = i + 1
if a[i] == nil then return nil
else return a[i], t[a[i]]
end
end
return iter
end
local function GetXY()
local x, y = GetCursorPosition()
local scale = UIParent:GetEffectiveScale()
return x / scale, y / scale
end
local function PlayerMarkDeleted(name)
-- pointless to store the entry if we don't know the player's class
if playerTable[name].class then
if not playerBankDB[name] then
playerBankDB[name] = {}
end
playerBankDB[name].class = playerTable[name].class:upper()
playerBankDB[name].isDeleted = true
else
playerBankDB[name] = nil
end
playerTable[name] = nil
end
local function FindClass(name)
-- try to determine class from guild or group or playerBankDB
for i = 1, GetNumGuildMembers() do
local tmpName, _, _, _, _, _, _, _, _, _, class = GetGuildRosterInfo(i)
if tmpName then
tmpName = strsplit("-", tmpName)
if name == tmpName then
return class
end
end
end
for i = 1, GetNumGroupMembers() do
local tmpName, _, _, _, _, class = GetRaidRosterInfo(i)
if tmpName then
tmpName = strsplit("-", tmpName)
if name == tmpName then
return class
end
end
end
if playerBankDB[name] then
return playerBankDB[name].class
end
end
local function AddToPlayerTable(name, class, raidIndex, rankIndex)
if not name then
return
end
local cLen = charLength(name)
name = string.sub(name, 1, cLen):upper() .. string.sub(name, cLen + 1):lower()
if not playerTable[name] then
playerTable[name] = {}
end
local addedExplicitly = not class
if addedExplicitly then
class = FindClass(name)
if not playerBankDB[name] then
playerBankDB[name] = {}
end
end
if class then
playerTable[name].class = class
playerTable[name].classColor = RAID_CLASS_COLORS[class:upper()]
if playerBankDB[name] then
playerBankDB[name].class = class:upper()
end
else
playerTable[name].classColor = {
r = 0.0, g = 1.0, b = 0.0
}
end
if raidIndex then
playerTable[name].raidIndex = raidIndex
end
playerTable[name].rankIndex = rankIndex or 1
if playerBankDB[name] and playerBankDB[name].isDeleted then
playerBankDB[name].isDeleted = false
end
return name
end
local function GetRaidPlayers()
local raidPlayers = {}
local subGroups = {}
for group = 1, 8 do
table.insert(subGroups, {})
end
for index = 1, 40 do
-- setting fileName as class, since it should be language agnostic
local name, _, subgroup, _, _, class = GetRaidRosterInfo(index)
if name then
name = strsplit("-", name)
table.insert(subGroups[subgroup], name)
raidPlayers[name] = {}
raidPlayers[name].index = index
raidPlayers[name].subgroup = subgroup
raidPlayers[name].subgroupPosition = #subGroups[subgroup]
raidPlayers[name].class = class
AddToPlayerTable(name, class, index)
end
end
return raidPlayers, subGroups
end
local function IsRaidAssistant(player)
if not player then
player = "player"
end
return UnitIsGroupLeader(player) == true or UnitIsGroupAssistant(player) == true
end
function cleangroupassigns:SelectArrangement(labelIndex)
local errorMessage = "Invalid index. Use /cga list to show available arrangements."
if not labelIndex then
return errorMessage
end
local arrangementLabel = self.arrangements.arrangementLabels[labelIndex]
if not arrangementLabel then
return errorMessage
end
local arrangement = arrangementLabel.arrangement
if not arrangement then
return errorMessage
end
self:ClearAllLabels()
for row = 1, 8 do
for col = 1, 5 do
local entry = arrangement[row][col]
AddToPlayerTable(entry.name, entry.class)
self:SetLabel(labels[row][col], entry.name)
end
end
self:FillPlayerBank()
return self:CheckArrangable()
end
function cleangroupassigns:PopulateArrangements()
local labelIndex = 0
local arrangementLabels = self.arrangements.arrangementLabels
local populate = function(index)
labelIndex = labelIndex + 1
local arrangement = arrangementsDB[index]
local label
if arrangementLabels[labelIndex] then
label = arrangementLabels[labelIndex]
label.frame:EnableMouse(true)
else
label = AceGUI:Create("InteractiveLabel")
label:SetFont(DEFAULT_FONT, 12, "")
label:SetHighlight("Interface\\Buttons\\UI-Listbox-Highlight")
label:SetFullWidth(true)
label.OnClick = function()
if GetMouseButtonClicked() == "LeftButton" then
self:SelectArrangement(label.labelIndex)
elseif GetMouseButtonClicked() == "RightButton" then
self.arrangementsDrowndownMenu.clickedEntry = label.dbIndex
self.arrangementsDrowndownMenu:Show()
end
end
label:SetCallback("OnClick", label.OnClick)
self.arrangements:AddChild(label)
table.insert(arrangementLabels, label)
end
label.dbIndex = index
label.labelIndex = labelIndex
label.arrangement = arrangement
label:SetText(arrangement.name)
end
-- sort by name, but prefer yourself first
local arrangementKeys = {}
for index, arrangement in ipairs(arrangementsDB) do
if not arrangement.owner then
arrangementKeys[arrangement.name] = index
end
end
for _, index in pairsByKeys(arrangementKeys) do
populate(index)
end
local arrangementKeys = {}
for index, arrangement in ipairs(arrangementsDB) do
if arrangement.owner then
arrangementKeys[arrangement.name] = index
end
end
for _, index in pairsByKeys(arrangementKeys) do
populate(index)
end
while labelIndex < #arrangementLabels do
labelIndex = labelIndex + 1
arrangementLabels[labelIndex].arrangement = nil
arrangementLabels[labelIndex]:SetText(nil)
arrangementLabels[labelIndex].frame:EnableMouse(false)
end
self.arrangements:DoLayout()
end
function cleangroupassigns:AddArrangement(receivedArrangement)
for index, arrangement in ipairs(arrangementsDB) do
if arrangement.name == receivedArrangement.name then
arrangementsDB[index] = receivedArrangement
return
end
end
table.insert(arrangementsDB, receivedArrangement)
end
function cleangroupassigns:IsInLabels(name)
for row = 1, 8 do
for col = 1, 5 do
if labels[row][col].name == name then
return true
end
end
end
return false
end
function cleangroupassigns:RearrangeGroup(row)
local raidIndexKeyGroup = {}
local nonIndexedPlayers = {}
for col = 1, 5 do
local label = labels[row][col]
if label.name then
if playerTable[label.name].raidIndex then
raidIndexKeyGroup[playerTable[label.name].raidIndex] = label.name
else
table.insert(nonIndexedPlayers, label.name)
end
end
end
local col = 1
for _, name in pairsByKeys(raidIndexKeyGroup) do
--print("REAR1: " .. playerTable[name].raidIndex .. " " .. name)
self:SetLabel(labels[row][col], name)
col = col + 1
end
for _, name in ipairs(nonIndexedPlayers) do
--print("REAR2: " .. (playerTable[name].raidIndex or "nil") .. " " .. name)
self:SetLabel(labels[row][col], name)
col = col + 1
end
for tail = col, 5 do
self:ClearLabel(labels[row][tail])
end
self:CheckArrangable()
end
function cleangroupassigns:MovedToSubgroup(label, toRow, toCol)
local sourceName = label.name
local destinationName = labels[toRow][toCol].name
--print(toRow .. "," .. toCol .. ": " .. sourceName .. " MOVED TO " .. (destinationName or "Empty"))
self:SetLabel(labels[toRow][toCol], sourceName)
self:RearrangeGroup(toRow)
self:SetLabel(label, destinationName)
self:RearrangeGroup(label.row)
end
function cleangroupassigns:MovedToPlayerBank(label)
self:ClearLabel(label)
self:RearrangeGroup(label.row)
self:FillPlayerBank()
end
function cleangroupassigns:SetLabel(label, name)
if name then
label.name = name
label:SetText(name)
if playerTable[name] then
if playerTable[name].classColor then
local classColor = playerTable[name].classColor
label.label:SetTextColor(classColor.r, classColor.g, classColor.b)
end
label.frame:EnableMouse(true)
label.frame:SetMovable(true)
end
else
self:ClearLabel(label)
end
end
function cleangroupassigns:LabelFunctionality(label)
local anchorPoint, parentFrame, relativeTo, ptX, ptY
label.frame:RegisterForDrag("LeftButton")
label.frame:SetScript("OnDragStart", function(self)
anchorPoint, parentFrame, relativeTo, ptX, ptY = self:GetPoint()
self:SetFrameStrata("TOOLTIP")
self:StartMoving()
end)
label.frame:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
self:SetFrameStrata("FULLSCREEN_DIALOG")
local x, y = GetXY()
local left, top, width, height = cleangroupassigns.playerBank.frame:GetRect()
if x >= left and x <= left + width and y >= top and y <= y + height then
cleangroupassigns:MovedToPlayerBank(label)
else
local putToGroup = function()
for iRow = 1, 8 do
if label.row ~= iRow then
for iCol = 1, 5 do
local cLeft, cTop, cWidth, cHeight = labels[iRow][iCol].frame:GetRect()
if x >= cLeft - 4
and x <= cLeft + cWidth + 4
and y >= cTop - 5
and y <= cTop + cHeight + 5 then
cleangroupassigns:MovedToSubgroup(label, iRow, iCol)
return
end
end
end
end
end
putToGroup()
end
label:ClearAllPoints()
label:SetPoint(anchorPoint, parentFrame, relativeTo, ptX, ptY)
end)
label:SetCallback("OnClick", function(self, _, button)
if button == "RightButton" then
cleangroupassigns:MovedToPlayerBank(self)
end
end)
end
function cleangroupassigns:ClearAllLabels()
for row = 1, 8 do
for col = 1, 5 do
self:ClearLabel(labels[row][col])
end
end
end
function cleangroupassigns:ClearLabel(label)
label.name = nil
label:SetText("Empty")
label.label:SetTextColor(0.35, 0.35, 0.35)
label.frame:EnableMouse(false)
label.frame:SetMovable(false)
end
function cleangroupassigns:FillCurrentRaid()
self:ClearAllLabels()
local raidPlayers = GetRaidPlayers()
for name, player in pairs(raidPlayers) do
local label = labels[player.subgroup][player.subgroupPosition]
self:SetLabel(label, name)
end
self:FillPlayerBank()
self:CheckArrangable()
end
function cleangroupassigns:GetFirstEmpty()
for row = 1, 8 do
for col = 1, 5 do
if not labels[row][col].name then
return row, col
end
end
end
end
function cleangroupassigns:FillPlayerBank(newlyAddedName)
if isDraggingLabel then
shouldUpdatePlayerBank = true
return
end
local guildRanks = { "All Ranks" }
local shouldUpdate = false
for i = 1, GuildControlGetNumRanks() do
local rank = GuildControlGetRankName(i)
if rank ~= self.filterRank.list[i + 1] then
shouldUpdate = true
end
table.insert(guildRanks, rank)
end
if shouldUpdate then
self.filterRank:SetList(guildRanks)
self.filterRank:SetValue(cgaConfigDB.filterRank)
self.filterRank.list = guildRanks
end
-- Grab >= level 58 from guild roster
local numGuildMembers = GetNumGuildMembers()
for i = 1, numGuildMembers do
local name, _, rankIndex, level, _, _, _, _, _, _, class = GetGuildRosterInfo(i)
if name then
name = strsplit("-", name)
if level >= MIN_LEVEL then
-- Don't add if is deleted
if not playerBankDB[name] or not playerBankDB[name].isDeleted then
AddToPlayerTable(name, class, nil, rankIndex + 1)
end
end
end
end
for name, tbl in pairs(playerBankDB) do
if not tbl.isDeleted then
AddToPlayerTable(name, tbl.class)
end
end
local playerTableNames = {}
for name, _ in pairs(playerTable) do
if not self:IsInLabels(name) then
table.insert(playerTableNames, name)
end
end
table.sort(playerTableNames)
local raidPlayers = GetRaidPlayers()
local index = 0
local newlyAddedNameIndex
local playerLabels = self.playerBank.scroll.playerLabels
local filterText = self.playerBar:GetText()
for _, name in ipairs(playerTableNames) do
if (not filterText or string.find(name:upper(), filterText:upper())) and (not cgaConfigDB.filterCheck or raidPlayers[name]) and (cgaConfigDB.filterRank == 1 or (playerTable[name].rankIndex and cgaConfigDB.filterRank > playerTable[name].rankIndex)) then
if name == newlyAddedName then
newlyAddedNameIndex = index
end
index = index + 1
local playerLabel
if playerLabels[index] then
playerLabel = playerLabels[index]
playerLabel.frame:EnableMouse(true)
else
playerLabel = AceGUI:Create("InteractiveLabel")
playerLabel:SetFont(DEFAULT_FONT, 12, "")
playerLabel:SetHighlight("Interface\\BUTTONS\\UI-Listbox-Highlight.blp")
playerLabel:SetFullWidth(true)
playerLabel.lastClicked = 0
local tmpIndex = index
playerLabel:SetCallback("OnClick", function(self)
if GetMouseButtonClicked() == "LeftButton" then
if GetTime() - self.lastClicked < 0.5 then
local row, col = cleangroupassigns:GetFirstEmpty()
if row and col then
cleangroupassigns:SetLabel(labels[row][col], self.name)
cleangroupassigns:RearrangeGroup(row)
cleangroupassigns:FillPlayerBank()
end
end
self.lastClicked = GetTime()
elseif GetMouseButtonClicked() == "RightButton" then
cleangroupassigns.playerBank.dropdownMenu.clickedEntry = tmpIndex
cleangroupassigns.playerBank.dropdownMenu:Show()
end
end)
local anchorPoint, parentFrame, relativeTo, ptX, ptY
playerLabel.frame:EnableMouse(true)
playerLabel.frame:SetMovable(true)
playerLabel.frame:RegisterForDrag("LeftButton")
playerLabel.frame:SetScript("OnDragStart", function(self)
isDraggingLabel = true
for row = 1, 8 do
for col = 1, 5 do
local label = labels[row][col]
local left, top, width, height = label.frame:GetRect()
label.savedRect = {}
label.savedRect.left = left
label.savedRect.top = top
label.savedRect.width = width
label.savedRect.height = height
end
end
anchorPoint, parentFrame, relativeTo, ptX, ptY = self:GetPoint()
self:SetParent(UIParent)
self:SetFrameStrata("TOOLTIP")
self:StartMoving()
end)
playerLabel.frame:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
local x, y = GetXY()
local putToGroup = function()
for row = 1, 8 do
for col = 1, 5 do
local label = labels[row][col]
if x >= label.savedRect.left - 4
and x <= label.savedRect.left + label.savedRect.width + 4
and y >= label.savedRect.top - 5
and y <= label.savedRect.top + label.savedRect.height + 5 then
cleangroupassigns:SetLabel(label, playerLabel.name)
cleangroupassigns:RearrangeGroup(row)
return true
end
end
end
return false
end
self:SetParent(parentFrame)
playerLabel:ClearAllPoints()
playerLabel:SetPoint(anchorPoint, parentFrame, relativeTo, ptX, ptY)
playerLabel.frame:SetFrameStrata("TOOLTIP")
isDraggingLabel = false
if putToGroup() or shouldUpdatePlayerBank then
shouldUpdatePlayerBank = false
cleangroupassigns:FillPlayerBank()
end
end)
self.playerBank.scroll:AddChild(playerLabel)
table.insert(playerLabels, playerLabel)
end
playerLabel.name = name
playerLabel:SetText(name)
local classColor = playerTable[name].classColor
playerLabel.label:SetTextColor(classColor.r, classColor.g, classColor.b)
end
end
while index < #playerLabels do
index = index + 1
playerLabels[index].name = nil
playerLabels[index]:SetText(nil)
playerLabels[index].frame:EnableMouse(false)
end
if newlyAddedNameIndex then
self.playerBank.scroll:SetScroll(newlyAddedNameIndex / (#playerTableNames - 1) * 1000)
end
self.playerBank.scroll:DoLayout()
end
function cleangroupassigns:InviteRosterToRaid()
if self.inviteToRaid.inviteState == 0 then
return
end
if IsInGroup() and not IsInRaid() then
ConvertToRaid()
return
end
local onlinePlayers = {}
local numGuildMembers = GetNumGuildMembers()
for i = 1, numGuildMembers do
local name, _, _, _, _, _, _, _, online = GetGuildRosterInfo(i)
if name then
name = strsplit("-", name)
onlinePlayers[name] = online
end
end
local playersToInvite = {}
for row = 1, 8 do
for col = 1, 5 do
local name = labels[row][col].name
if name and onlinePlayers[name] ~= false and not self.inviteToRaid.pendingInvites[name] and not UnitInRaid(name) and not UnitInParty(name) and name ~= UnitName("player") then
playersToInvite[name] = true
end
end
end
if IsInRaid() then
for name, _ in pairs(playersToInvite) do
InviteUnit(name)
end
self.inviteToRaid.inviteState = 0
self.inviteToRaid.pendingInvites = {}
else
-- Invite up to four people, then convert to raid once one joins
local numInvited = 0
for name, _ in pairs(playersToInvite) do
InviteUnit(name)
self.inviteToRaid.pendingInvites[name] = true
numInvited = numInvited + 1
if numInvited >= 4 then
break
end
end
end
end
function cleangroupassigns:DoSwap()
if swapCounter > 40 then
print("|cFFFF0000ERROR: Something went wrong, we are still stuck rearranging after 40 swaps. Terminating...|r")
self:StopSwap()
return
end
local errorMessage = self:CheckArrangable()
if errorMessage then
print("|cFFFF0000ERROR: " .. errorMessage .. "|r")
self:StopSwap()
return
end
self:SetUnarrangable("REARRANGING...")
self:SendInProgress()
local raidPlayers, subGroups = GetRaidPlayers()
for row = 1, 8 do
for col = 1, 5 do
local targetName = labels[row][col].name
if targetName and raidPlayers[targetName] and raidPlayers[targetName].subgroup ~= row then
if #subGroups[row] == 5 then
-- which name is not supposed to be in this subgroup?
local nameToSwap
for gCol = 1, 5 do
local isSupposedToBe = false
for hCol = 1, 5 do
if labels[row][hCol].name == subGroups[row][gCol] then
isSupposedToBe = true
break
end
end
if not isSupposedToBe then
nameToSwap = subGroups[row][gCol]
break
end
end
--print("SwapRaidSubgroup(" .. targetName .. ", " .. (nameToSwap or "nil") .. ") " .. #subGroups[row])
SwapRaidSubgroup(raidPlayers[targetName].index, raidPlayers[nameToSwap].index)
else
--print("SetRaidSubgroup(" .. targetName .. ", " .. row .. ") " .. #subGroups[row])
SetRaidSubgroup(raidPlayers[targetName].index, row)
end
swapCounter = swapCounter + 1
return
end
end
end
self:StopSwap()
end
function cleangroupassigns:StopSwap()
inSwap = false
swapCounter = 0
self:SendEndProgress()
for row = 1, 8 do
self:RearrangeGroup(row)
end
if shouldPrint then
print("DONE!")
shouldPrint = false
end
end
function cleangroupassigns:OnRosterUpdate()
if remoteInSwap then
return
end
if self.inviteToRaid.inviteState > 0 then
self:InviteRosterToRaid()
return
end
if inSwap then
self:DoSwap()
else
self:CheckArrangable()
end
end
function cleangroupassigns:CheckArrangable(enteredCombat)
local rearrangeRaidText = "REARRANGE RAID"
local canInviteToRaid
for row = 1, 8 do
for col = 1, 5 do
local name = labels[row][col].name
if name and not UnitInParty(name) and not UnitInRaid(name) and name ~= UnitName("player") then
canInviteToRaid = true
break
end
end
if canInviteToRaid then
self.inviteToRaid:SetDisabled(false)
self.inviteToRaid.frame:EnableMouse(true)
self.inviteToRaid.text:SetTextColor(self.inviteToRaid.textColor.r, self.inviteToRaid.textColor.g, self.inviteToRaid.textColor.b)
break
end
end
if not canInviteToRaid then
self.inviteToRaid:SetDisabled(true)
self.inviteToRaid.frame:EnableMouse(false)
self.inviteToRaid.text:SetTextColor(0.35, 0.35, 0.35)
end
local errorMessage
if not IsInRaid() then
self.fetchArrangements:SetDisabled(true)
self.fetchArrangements.frame:EnableMouse(false)
self.fetchArrangements.text:SetTextColor(0.35, 0.35, 0.35)
self.filterCheck:SetDisabled(true)
if self.filterCheck:GetValue() then
cgaConfigDB.filterCheck = false
self.filterCheck:SetValue(false)
self:FillPlayerBank()
end
errorMessage = "CANNOT REARRANGE - NOT IN A RAID GROUP"
self:SetUnarrangable(errorMessage)
return errorMessage
end
self.filterCheck:SetDisabled(false)
self.fetchArrangements:SetDisabled(false)
self.fetchArrangements.frame:EnableMouse(true)
self.fetchArrangements.text:SetTextColor(self.fetchArrangements.textColor.r, self.fetchArrangements.textColor.g, self.fetchArrangements.textColor.b)
self.currentRaid.text:SetTextColor(self.currentRaid.textColor.r, self.currentRaid.textColor.g, self.currentRaid.textColor.b)
local duplicatePlayers = {}
for row = 1, 8 do
for col = 1, 5 do
local name = labels[row][col].name
if name then
if duplicatePlayers[name] then
errorMessage = "CANNOT REARRANGE - " .. name .. " IS IN THE ROSTER TWICE"
self:SetUnarrangable(errorMessage)
return errorMessage
end
duplicatePlayers[name] = true
end
end
end
local raidPlayers = GetRaidPlayers()
local labelPlayers = {}
for row = 1, 8 do
for col = 1, 5 do
local name = labels[row][col].name
if name then
if not raidPlayers[name] then
if rearrangeRaidText == "REARRANGE RAID" then
rearrangeRaidText = "REARRANGE RAID (" .. name .. " IS NOT IN THE RAID)"
end
labels[row][col].label:SetTextColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
end
labelPlayers[name] = true
end
end
end
for name, _ in pairs(raidPlayers) do
if not labelPlayers[name] then
rearrangeRaidText = "REARRANGE RAID (" .. name .. " IS NOT IN THE SETUP)"
break
end
end
if not IsRaidAssistant() then
errorMessage = "CANNOT REARRANGE - NOT A RAID LEADER OR ASSISTANT"
self:SetUnarrangable(errorMessage)
return errorMessage
end
if enteredCombat or InCombatLockdown() then
errorMessage = "CANNOT REARRANGE - IN COMBAT"
self:SetUnarrangable(errorMessage)
return errorMessage
end
self.rearrangeRaid:SetText(rearrangeRaidText)
self.rearrangeRaid:SetDisabled(false)
self.rearrangeRaid.frame:EnableMouse(true)
self.rearrangeRaid.text:SetTextColor(self.rearrangeRaid.textColor.r, self.rearrangeRaid.textColor.g, self.rearrangeRaid.textColor.b)
end
function cleangroupassigns:SetUnarrangable(text)
self.rearrangeRaid:SetText(text)
self.rearrangeRaid:SetDisabled(true)
self.rearrangeRaid.frame:EnableMouse(false)
self.rearrangeRaid.text:SetTextColor(0.35, 0.35, 0.35)
end
function cleangroupassigns:RearrangeRaid()
inSwap = true
swapCounter = 0
self:DoSwap()
end
function cleangroupassigns:ImportArrangement(importDialog, name, text)
if name == "" then
importDialog:SetStatusText("Choose a roster name!")
return
end
if text == "" then
importDialog:SetStatusText("Paste players into the roster!")
return
end
local group = 1
local slot = 1
local importPlayers = {}
local newRoster = {}
newRoster.name = name
--[[First try to parse the roster as it will be displayed in the main frame like
G1: p1 G2: p6
p2 p7
p3 p8
p4 p9
p5 p10
If the pasted content does not match the above, fall back to importing player 1 - 40 via the usage of any separator
]]
local isGroupOrderedImport = true
for line in string.gmatch(text .. "\n", "(.-)\n") do
local trimmedLine = string.gsub(strtrim(line, " ,\t\r"), " +", " ")
if trimmedLine ~= "" then
local importedPlayers = 0
for _, player in ipairs({ strsplit(" ,\t", trimmedLine) }) do
if player ~= "" then
table.insert(importPlayers, player)
importedPlayers = importedPlayers + 1
end
end
if importedPlayers > 2 then
isGroupOrderedImport = false
end
end
end
for row = 1, 8 do
newRoster[row] = {}
for col = 1, 5 do
newRoster[row][col] = {}
local playerName
if isGroupOrderedImport then
playerName = importPlayers[math.floor((row - 1) / 2) * 10 + (col * 2 - (row % 2))]
else
playerName = importPlayers[(row - 1) * 5 + col]
end
if playerName and playerName ~= "" then
local cLen = charLength(playerName)
playerName = string.sub(playerName, 1, cLen):upper() .. string.sub(playerName, cLen + 1):lower()
newRoster[row][col].name = playerName
AddToPlayerTable(playerName)
end
end
end
local found = false
for index, arrangement in ipairs(arrangementsDB) do
if arrangement.name:upper() == newRoster.name:upper() then
arrangementsDB[index] = newRoster
found = true
break
end
end
if not found then
table.insert(arrangementsDB, newRoster)
end
end
function cleangroupassigns:SendInProgress()
local message = {
key = "SWAP_IN_PROGRESS",
}
self:SendComm(message)
end
function cleangroupassigns:SendEndProgress()
local message = {
key = "SWAP_END",
}
self:SendComm(message)
end
function cleangroupassigns:AskForArrangements()
local message = {
key = "ASK_ARRANGEMENTS",
}
self:SendComm(message)
end
function cleangroupassigns:SendComm(message)
local messageSerialized = LD:EncodeForWoWAddonChannel(LD:CompressDeflate(self:Serialize(message)))
self:SendCommMessage("cgassigns", messageSerialized, "RAID")
end
function cleangroupassigns:OnCommReceived(prefix, message, distribution, sender)
if prefix ~= "cgassigns" or sender == UnitName("player") or not message then
return
end
local decoded = LD:DecodeForWoWAddonChannel(message)
if not decoded then
print("Could not decode addon message. Sender needs to update to the latest version of cleangroupassigns!")
return
end
local decompressed = LD:DecompressDeflate(decoded)
if not decompressed then
print("Failed to decompress addon message. Sender needs to update to the latest version of cleangroupassigns!")
return
end
local didDeserialize, message = self:Deserialize(decompressed)
if not didDeserialize then
print("Failed to deserialize sync: " .. message)
return
end
local key = message["key"]
if not key then
print("Failed to parse deserialized comm.")
return
end
if key == "SWAP_IN_PROGRESS" then