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boxes_buffer_7789.py
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"""
ST7789 version of bouncing boxes with frame buffer
"""
import time
from time import sleep
import st7789 as st7789
from machine import Pin, SPI
import machine
import framebuf
from random import random, seed, randint
from utime import sleep_us, ticks_cpu, ticks_us, ticks_diff
import gc
import os
import math
class Box(object):
"""Bouncing box."""
def __init__(self, screen_width, screen_height, size, display, color):
"""Initialize box.
Args:
screen_width (int): Width of screen.
screen_height (int): Width of height.
size (int): Square side length.
display (framebuf): frame buffer.
color (int): RGB565 color value.
"""
self.size = size
self.w = screen_width
self.h = screen_height
self.display = display
self.color = color
# Generate non-zero random speeds between -5.0 and 5.0
seed(ticks_cpu())
r = random() * 10.0
self.x_speed = r - 5
r = random() * 10.0
self.y_speed = r - 5
self.x = self.w / 2
self.y = self.h / 2
self.prev_x = self.x
self.prev_y = self.y
def update_pos(self):
"""Update box position and speed."""
# update position
self.x += self.x_speed
self.y += self.y_speed
# limit checking
if self.x < 0:
self.x = 0
self.x_speed = -self.x_speed
elif self.x > (self.w - self.size):
self.x = self.w - self.size
self.x_speed = -self.x_speed
if self.y < 0:
self.y = 0
self.y_speed = -self.y_speed
elif self.y > (self.h - self.size):
self.y = self.h - self.size
self.y_speed = -self.y_speed
# extra processing load
# for num in range(1, 200):
# num2 = math.sqrt(num)
def draw(self):
"""Draw box."""
x = int(self.x)
y = int(self.y)
size = self.size
self.display.fill_rect(x, y, size, size, self.color)
def free(full=False):
gc.collect()
F = gc.mem_free()
A = gc.mem_alloc()
T = F + A
P = '{0:.2f}%'.format(F / T * 100)
if not full:
return P
else:
return ('Total:{0} Free:{1} ({2})'.format(T, F, P))
# set landscape screen
screen_width = 135
screen_height = 240
screen_rotation = 1
spi = SPI(1,
baudrate=31250000,
polarity=1,
phase=1,
bits=8,
firstbit=SPI.MSB,
sck=Pin(10),
mosi=Pin(11))
display = st7789.ST7789(
spi,
screen_width,
screen_height,
reset=Pin(12, Pin.OUT),
cs=Pin(9, Pin.OUT),
dc=Pin(8, Pin.OUT),
backlight=Pin(13, Pin.OUT),
rotation=screen_rotation)
print(spi)
# FrameBuffer needs 2 bytes for every RGB565 pixel
buffer_width = 240
buffer_height = 136
buffer = bytearray(buffer_width * buffer_height * 2)
fbuf = framebuf.FrameBuffer(buffer, buffer_width, buffer_height, framebuf.RGB565)
def main_loop():
"""Test code."""
global display, fbuf, buffer, buffer_width, buffer_height
try:
boxes = [Box(buffer_width - 1, buffer_height - 1, randint(7, 40), fbuf,
st7789.color565(randint(30, 256), randint(30, 256), randint(30, 256))) for i in range(50)]
print(free())
start_time = ticks_us()
frame_count = 0
while True:
for b in boxes:
b.update_pos()
for b in boxes:
b.draw()
# render display
display.blit_buffer(buffer, 0, 0, buffer_width, buffer_height)
# clear buffer
fbuf.fill(0)
frame_count += 1
if frame_count == 100:
frame_rate = 100 / ((ticks_us() - start_time) / 1000000)
print(frame_rate)
start_time = ticks_us()
frame_count = 0
except KeyboardInterrupt:
display.cleanup()
main_loop()