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An item can consume its own quantity despite being set to consume the quantity of a different item. #4989

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krbz999 opened this issue Jan 12, 2025 · 1 comment

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@krbz999
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krbz999 commented Jan 12, 2025

Repro:

  • Drag a dagger onto a blank actor sheet.
  • Create a new consumable-type item on the actor sheet.
  • (The actor should have exactly 2 items now.)
  • Adjust the dagger's Attack activity to consume "Material".
  • Notice that the value of the target is the consumable item.
  • Change nothing else.
  • Use the dagger.
  • It consumes its own quantity instead of the consumable.

To fix:

  • Adjust anything else in the activity sheet (this sets the target properly).
@krbz999
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krbz999 commented Jan 12, 2025

One fix would be to have a blank value in the select.

That would also, apparently, resolve #4891 - since it appears that items can in fact consume themselves?

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