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games_view.py
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import json
import os
import sys
from itertools import cycle
from PyQt5 import QtGui, QtCore
from Ui_scrollbar_v2 import Ui_MainWindow
from PyQt5.QtGui import QPixmap, QColor, QCursor, QIcon, QPalette
from PyQt5.QtWidgets import *
from PyQt5.QtCore import QTimer, pyqtSignal, QPropertyAnimation, pyqtProperty, Qt
env_used = 'MiniGrid-Empty-6x6-v0'
games_path = 'games'
folder_name = '2020-01-05_15:04:54'
class GamesView(QMainWindow):
def __init__(self, env, games_model, agents_window, agents_model):
super().__init__()
self.ui = Ui_MainWindow()
self.ui.setupUi(self)
self.games_model = games_model
self.agents_model = agents_model
self.env = env
# self.counts = []
self.animations = []
self.games_list_view = GamesListView(games_model, env, False, True, False, True, "games")
self.ui.games_scrollArea.setWidget(self.games_list_view)
self.ranked_games_list_view = GamesListView(games_model, env, True, False, True, True, "ranked")
self.ui.game_ranking_scrollArea.setWidget(self.ranked_games_list_view)
self.setWindowTitle(env)
self.agents_window = agents_window
self.ui.train_pb.clicked.connect(self.train_agent_slot)
for game_key in reversed(self.games_model.games_list):
self.games_list_view.add_game(game_key)
def add_row(self, env, game_key):
self.games_list_view.add_game(game_key)
def remove_game_from_gui(self, game_key):
self.games_list_view.remove_game(game_key) or self.ranked_games_list_view.remove_game(game_key)
def move_game_gui(self, dest_list_name, game_key):
if dest_list_name == 'games':
self.ranked_games_list_view.remove_game(game_key)
self.games_list_view.add_game(game_key, do_anim=True)
else:
self.games_list_view.remove_game(game_key)
self.ranked_games_list_view.add_game(game_key, do_anim=True)
def move_game_down_gui(self, game_key):
if self.games_list_view.contains(game_key):
self.games_list_view.move_game_down_gui(game_key)
elif self.ranked_games_list_view.contains(game_key):
self.ranked_games_list_view.move_game_down_gui(game_key)
def move_game_up_gui(self, game_key):
if self.games_list_view.contains(game_key):
self.games_list_view.move_game_up_gui(game_key)
elif self.ranked_games_list_view.contains(game_key):
self.ranked_games_list_view.move_game_up_gui(game_key)
def train_agent_slot(self):
if self.agents_model is None:
print("Error: _agents_model is None")
return
self.agents_model.create_agent(self.env, self.games_model.ranked_games)
self.close()
# print(self.games_model.ranked_games)
# print(self.ui.ranking_verticalLayout)
def closeEvent(self, a0: QtGui.QCloseEvent) -> None:
print("closing") # TODO check why this window sometimes closes by its own and this event it's not raised
super().closeEvent(a0)
self.agents_window.ui.btn_create.setEnabled(True)
class GamesListView(QWidget):
def __init__(self, games_model, env, has_left_arrow=False, has_right_arrow=False, has_updown_arrows=False, has_delete_btn=False, name=None):
super().__init__()
self.env = env
self.games_model = games_model
self.has_left_arrow = has_left_arrow
self.has_right_arrow = has_right_arrow
self.has_updown_arrows = has_updown_arrows
self.has_delete_btn = has_delete_btn
self.vertical_layout = QVBoxLayout(self)
self.games_widgets = {}
if name is not None:
self.setObjectName(name)
self.vertical_layout.addStretch()
def add_game(self, game_key, position=None, do_anim=False):
if game_key in self.games_widgets:
return False
row = GameView(self, game_key, self.games_model, self.env, self.has_left_arrow, self.has_right_arrow, self.has_updown_arrows, self.has_delete_btn)
self.games_widgets[game_key] = row
if position is None:
position = self.vertical_layout.count() - 1
self.vertical_layout.insertWidget(position, row)
self.check_enable_btn()
if do_anim:
row.doAnim()
return True
def remove_game(self, game_key):
if game_key not in self.games_widgets:
return False
self._remove_game_from_gui(self.games_widgets[game_key])
self.games_widgets.pop(game_key)
self.check_enable_btn()
return True
def contains(self, game_key):
return game_key in self.games_widgets
def _remove_game_from_gui(self, widget_row):
layout = widget_row.findChild(QHBoxLayout)
removed = []
if layout is not None:
while layout.count():
item = layout.takeAt(0)
widget = item.widget()
if widget is not None:
removed.append(widget)
widget.deleteLater()
else:
item.deleteLater()
widget_row.deleteLater()
widget_row.parent().layout().removeWidget(widget_row)
return removed
def check_enable_btn(self):
if not self.has_updown_arrows:
return
# only 1 element in list
if self.vertical_layout.count() == 2: # ==2 because of the stretch
self.vertical_layout.itemAt(0).widget().findChild(QPushButton, 'move_up_btn').setEnabled(False)
self.vertical_layout.itemAt(0).widget().findChild(QPushButton, 'move_down_btn').setEnabled(False)
return
for row_idx in range(self.vertical_layout.count() - 1): # -1 is for the stretch
if row_idx == 0:
self.vertical_layout.itemAt(row_idx).widget().findChild(QPushButton, 'move_up_btn').setEnabled(False)
self.vertical_layout.itemAt(row_idx).widget().findChild(QPushButton, 'move_down_btn').setEnabled(True)
elif row_idx == self.vertical_layout.count() - 2: # -2 because of the stretch
self.vertical_layout.itemAt(row_idx).widget().findChild(QPushButton, 'move_up_btn').setEnabled(True)
self.vertical_layout.itemAt(row_idx).widget().findChild(QPushButton, 'move_down_btn').setEnabled(False)
else:
self.vertical_layout.itemAt(row_idx).widget().findChild(QPushButton, 'move_up_btn').setEnabled(True)
self.vertical_layout.itemAt(row_idx).widget().findChild(QPushButton, 'move_down_btn').setEnabled(True)
def move_game_down_gui(self, game_key):
old_idx = self.vertical_layout.indexOf(self.findChild(QWidget, game_key))
self.remove_game(game_key)
self.add_game(game_key, position=old_idx+1, do_anim=True)
def move_game_up_gui(self, game_key):
old_idx = self.vertical_layout.indexOf(self.findChild(QWidget, game_key))
self.remove_game(game_key)
self.add_game(game_key, position=old_idx-1, do_anim=True)
class GameView(QWidget):
def __init__(self, parent, game_key, games_model, env, has_left_arrow=False, has_right_arrow=False, has_updown_arrows=False, has_delete_btn=False):
super().__init__(parent)
self.game_key = game_key
self.games_model = games_model
self.env = env
self.has_left_arrow = has_left_arrow
self.has_right_arrow = has_right_arrow
self.has_updown_arrows = has_updown_arrows
self.has_delete_btn = has_delete_btn
self.setObjectName(game_key)
self.horiz = QHBoxLayout(self)
self.default_color = self.palette().color(QtGui.QPalette.Background)
self.hover_color = Qt.lightGray
self.setAutoFillBackground(True)
self.is_deleted = False
# move left btn
if self.has_left_arrow:
self.move_left_btn = QPushButton()
#self.move_left_btn.setIcon(QIcon('img/arrowLeft.png'))
self.move_left_btn.setIcon(self.style().standardIcon(QStyle.SP_ArrowLeft))
self.move_left_btn.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Maximum)
self.horiz.addWidget(self.move_left_btn)
self.move_left_btn.clicked.connect(lambda: self.games_model.move_game(self.parent().objectName(), game_key))
self.game_label = QLabel(game_key)
game_info_path = os.path.join(games_path, self.env, game_key, 'game.json')
with open(game_info_path) as json_file:
game_info = json.load(json_file)
self.game_label.setWordWrap(True)
self.str_game_short_label = str(game_info['name'])
self.str_game_long_label = "Name: " + str(game_info['name']) + "\nCreated: " + game_key + "\n# actions: " + str(len(game_info['trajectory']) - 1)
self.game_label.setText(self.str_game_short_label)
self.horiz.addWidget(self.game_label)
# game imgs
imgs_names = [elem for elem in os.listdir(os.path.join(games_path, env, game_key)) if elem.endswith(".png")]
imgs_names.sort()
self.game_dir = os.path.join(games_path, env, game_key)
pixmap = QPixmap(os.path.join(games_path, env, game_key, 'game0.png'))
self.img_label = QLabel()
self.img_label.setScaledContents(True)
self.img_label.setPixmap(pixmap)
self.img_label.setFixedSize(150, 150)
self.timer = QTimer()
self.horiz.addWidget(self.img_label)
if has_updown_arrows or has_delete_btn:
self.btns_group = QWidget()
self.btns_group_layout = QVBoxLayout(self.btns_group)
# move up/down buttons
if has_updown_arrows:
self.move_up_btn = QPushButton(self)
self.move_up_btn.setObjectName('move_up_btn')
#self.move_up_btn.setIcon(QIcon('img/arrowUp.png'))
self.move_up_btn.setIcon(self.style().standardIcon(QStyle.SP_ArrowUp))
self.move_up_btn.setFixedWidth(30)
self.move_down_btn = QPushButton(self)
self.move_down_btn.setObjectName('move_down_btn')
#self.move_down_btn.setIcon(QIcon('img/arrowDown.png'))
self.move_down_btn.setIcon(self.style().standardIcon(QStyle.SP_ArrowDown))
self.move_down_btn.setFixedWidth(30)
self.btns_group_layout.addWidget(self.move_up_btn, alignment=QtCore.Qt.AlignCenter)
self.move_up_btn.clicked.connect(lambda: self.games_model.move_down(game_key))
self.move_down_btn.clicked.connect(lambda: self.games_model.move_up(game_key))
# delete game btn
if has_delete_btn:
self.delete_pb = QPushButton()
self.delete_pb.setIcon(self.style().standardIcon(QStyle.SP_DialogCloseButton))
self.delete_pb.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Maximum)
self.btns_group_layout.addWidget(self.delete_pb, alignment=QtCore.Qt.AlignCenter)
self.delete_pb.clicked.connect(lambda: self.confirm_delete_dialog())
if has_updown_arrows:
self.btns_group_layout.addWidget(self.move_down_btn, alignment=QtCore.Qt.AlignCenter)
self.btns_group.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Maximum)
self.horiz.addWidget(self.btns_group)
# move right btn
if has_right_arrow:
self.move_right_btn = QPushButton()
self.move_right_btn.setIcon(self.style().standardIcon(QStyle.SP_ArrowRight))
# self.move_right_btn.setIcon(QIcon('img/arrowRight.png'))
self.move_right_btn.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Maximum)
self.horiz.addWidget(self.move_right_btn)
self.move_right_btn.clicked.connect(lambda: self.games_model.move_game(self.parent().objectName(), game_key))
# reinizialize image
imgs_nums = self.get_imgs_nums()
imgs_nums.sort(key=int)
imgs = ['game' + str(img_num) + '.png' for img_num in imgs_nums]
self.default_img = imgs[0]
def _set_color(self, col):
palette = self.palette()
palette.setColor(self.backgroundRole(), col)
self.setPalette(palette)
color = pyqtProperty(QColor, fset=_set_color)
def confirm_delete_dialog(self):
button_reply = QMessageBox.question(self, 'Confirm deletion', "Are you sure you want to delete " + str(self.objectName() + " ?"),
QMessageBox.Yes | QMessageBox.No, QMessageBox.No)
if button_reply == QMessageBox.Yes:
self.games_model.remove_game(self.game_key)
def get_imgs_nums(self):
return [elem.split('game')[1].split('.')[0] for elem in os.listdir(self.game_dir) if elem.endswith(".png")]
def show_traj_imgs(self):
imgs_nums = self.get_imgs_nums()
imgs_nums.sort(key=int)
imgs = ['game' + str(img_num) + '.png' for img_num in imgs_nums]
imgs_cycle = cycle(imgs)
# show images in loop with only one timer.
self.timer.timeout.connect(lambda: self.on_timeout(os.path.join(self.game_dir, next(imgs_cycle))))
self.timer.start(250)
def stop_show_traj(self):
self.timer.stop()
self.on_timeout(os.path.join(self.game_dir, self.default_img))
def on_timeout(self, image):
try:
pixmap = QPixmap(image)
if not pixmap.isNull():
try:
self.img_label.setPixmap(pixmap)
except RuntimeError:
self.timer.stop()
except StopIteration:
pass
def doAnim(self):
self.anim = QPropertyAnimation(self, b"color")
row_color = self.palette().color(QtGui.QPalette.Background).name()
self.anim.setDuration(1000)
self.anim.setStartValue(QColor('gray'))
self.anim.setEndValue(QColor(row_color))
self.anim.start()
def up_arrow_click(self):
pass
def down_arrow_click(self):
pass
def enterEvent(self, a0: QtCore.QEvent) -> None:
super().enterEvent(a0)
self._set_color(self.hover_color)
self.game_label.setText(self.str_game_long_label)
self.show_traj_imgs()
def leaveEvent(self, a0: QtCore.QEvent) -> None:
super().leaveEvent(a0)
self._set_color(self.default_color)
self.game_label.setText(self.str_game_short_label)
self.stop_show_traj()
# if __name__ == '__main__':
# app = QApplication(sys.argv)
# window = GamesView(env_used)
# window.show()
# sys.exit(app.exec_())