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index.d.ts
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declare module 'shoukaku' {
import { EventEmitter } from 'events';
import { Client as DiscordClient, Base64String, Guild } from 'discord.js';
export const version: string;
export class ShoukakuError extends Error {
constructor(message: string);
public name: string;
}
export class ShoukakuTimeout extends Error {
constructor(time: number);
public name: string;
}
export class ShoukakuUtil {
public static mergeDefault(def: Object, given: Object): Object;
public static searchType(string: string): string;
public static websocketSend(ws: WebSocket, payload: Object): Promise<void>;
}
export class ShoukakuTrackList {
type: 'PLAYLIST' | 'TRACK' | 'SEARCH';
playlistName?: string;
selectedTrack: number;
tracks: Array<ShoukakuTrack>;
}
export class ShoukakuTrack {
track: string;
info: {
identifier?: string;
isSeekable?: boolean;
author?: string;
length?: number;
isStream?: boolean;
position?: number;
title?: string;
uri?: string;
};
}
export type Source = 'youtube' | 'soundcloud' | 'youtubemusic';
export enum ShoukakuStatus {
CONNECTING = 'CONNECTING',
CONNECTED = 'CONNECTED',
DISCONNECTING = 'DISCONNECTING',
DISCONNECTED = 'DISCONNECTED',
}
export interface PlayerStartEvent {
track: string;
guildId: string;
}
export interface PlayerEndEvent {
reason: 'FINISHED' | 'LOAD_FAILED' | 'STOPPED' | 'REPLACED' | 'CLEANUP';
track: string;
guildId: string;
}
export interface PlayerExceptionEvent {
track: string;
exception: {
message: string;
severity: 'COMMON' | 'SUSPICIOUS' | 'FAULT';
cause: string;
};
guildId: string;
}
export interface PlayerClosedEvent {
reason: string;
code: number;
byRemote: boolean;
guildId: string;
}
export interface PlayerUpdateEvent {
guildId: string;
state: {
time: number;
position: number;
connected: boolean;
}
}
export interface ShoukakuNodeStats {
playingPlayers: number;
op: 'stats';
memory: {
reservable: number;
used: number;
free: number;
allocated: number;
};
frameStats: {
sent: number;
deficit: number;
nulled: number;
};
players: number;
cpu: {
cores: number;
systemLoad: number;
lavalinkLoad: number;
};
uptime: number;
}
export interface ShoukakuJoinOptions {
guildID: string;
voiceChannelID: string;
mute?: boolean;
deaf?: boolean;
}
export interface ShoukakuPlayOptions {
noReplace?: boolean,
pause?: boolean;
startTime?: number;
endTime?: number;
}
export interface AttemptReconnectOptions {
voiceChannelID?: string;
forceReconnect?: boolean;
}
export interface ShoukakuOptions {
resumable?: boolean;
resumableTimeout?: number;
reconnectTries?: number;
moveOnDisconnect?: boolean;
restTimeout?: number;
reconnectInterval?: number;
userAgent?: string;
}
export interface ShoukakuNodeOptions {
name: string;
host: string;
port: number;
auth: string;
secure?: boolean;
group?: string;
}
export interface EqualizerBand {
band: number;
gain: number;
}
export interface KaraokeValue {
level?: number;
monoLevel?: number;
filterBand?: number;
filterWidth?: number;
}
export interface TimescaleValue {
speed?: number;
pitch?: number;
rate?: number;
}
export interface TremoloValue {
frequency?: number;
depth?: number;
}
export interface VibratoValue {
frequency?: number;
depth?: number;
}
export interface RotationValue {
rotationHz?: number;
}
export interface DistortionValue {
sinOffset?: number;
sinScale?: number;
cosOffset?: number;
cosScale?: number;
tanOffset?: number;
tanScale?: number;
offset?: number;
scale?: number;
}
class ShoukakuConstants {
static ShoukakuStatus: ShoukakuStatus;
static ShoukakuNodeStats: ShoukakuNodeStats;
static ShoukakuJoinOptions: ShoukakuJoinOptions;
static ShoukakuPlayOptions: ShoukakuPlayOptions;
static ShoukakuOptions: ShoukakuOptions;
static ShoukakuNodeOptions: ShoukakuNodeOptions;
static ShoukakuNodes: Array<ShoukakuNodeOptions>;
static EqualizerBand: EqualizerBand;
static KaraokeValue: KaraokeValue;
static TimescaleValue: TimescaleValue;
static TremoloValue: TremoloValue;
static VibratoValue: VibratoValue;
static RotationValue: RotationValue;
static DistortionValue: DistortionValue;
}
export { ShoukakuConstants as Constants };
export class ShoukakuFilter {
public volume: number;
public equalizer: EqualizerBand[];
public karaoke?: KaraokeValue;
public timescale?: TimescaleValue;
public tremolo?: TremoloValue;
public vibrato?: VibratoValue;
public rotation?: RotationValue;
public distortion?: DistortionValue;
}
export interface ShoukakuGroupedFilterOptions {
volume?: number;
equalizer?: EqualizerBand[];
karaoke?: KaraokeValue;
timescale?: TimescaleValue;
tremolo?: TremoloValue;
vibrato?: VibratoValue;
rotation?: RotationValue;
distortion?: DistortionValue;
}
export class ShoukakuRest {
constructor(host: string, port: string, auth: string, userAgent: string, timeout: number, secure: boolean);
private auth: string;
private userAgent: string;
public timeout: number;
public url: string;
public resolve(identifier: string, search?: Source): Promise<ShoukakuTrackList | null>;
public decode(track: Base64String): Promise<Object>;
public getLatency(): Promise<number>;
public getRoutePlannerStatus(): Promise<Object>;
public unmarkFailedAddress(address: string): Promise<number>;
public unmarkAllFailedAddress(): Promise<number>;
private get(url: string, parse: boolean): Promise<JSON>;
private post(url: string, body: Object): Promise<number>;
private fetch(url: string, options: Object): Promise<Response>;
}
export interface ShoukakuPlayer {
on(event: 'end', listener: (data: PlayerEndEvent) => void): this;
on(event: 'error', listener: (err: ShoukakuError | Error) => void): this;
on(event: 'nodeDisconnect', listener: (err: ShoukakuError) => void): this;
on(event: 'resumed', listener: () => void): this;
on(event: 'playerUpdate', listener: (data: PlayerUpdateEvent['state']) => void): this;
on(event: 'trackException', listener: (data: PlayerExceptionEvent) => void): this;
on(event: 'closed', listener: (data: PlayerClosedEvent) => void): this;
on(event: 'start', listener: (data: PlayerStartEvent) => void): this;
once(event: 'end', listener: (data: PlayerEndEvent) => void): this;
once(event: 'error', listener: (err: ShoukakuError | Error) => void): this;
once(event: 'nodeDisconnect', listener: (err: ShoukakuError) => void): this;
once(event: 'resumed', listener: () => void): this;
once(event: 'playerUpdate', listener: (data: PlayerUpdateEvent['state']) => void): this;
once(event: 'trackException', listener: (data: PlayerExceptionEvent) => void): this;
once(event: 'closed', listener: (data: PlayerClosedEvent) => void): this;
once(event: 'start', listener: (data: PlayerStartEvent) => void): this;
off(event: 'end', listener: (data: PlayerEndEvent) => void): this;
off(event: 'error', listener: (err: ShoukakuError | Error) => void): this;
off(event: 'nodeDisconnect', listener: (err: ShoukakuError) => void): this;
off(event: 'resumed', listener: () => void): this;
off(event: 'playerUpdate', listener: (data: PlayerUpdateEvent['state']) => void): this;
off(event: 'trackException', listener: (data: PlayerExceptionEvent) => void): this;
off(event: 'closed', listener: (data: PlayerClosedEvent) => void): this;
off(event: 'start', listener: (data: PlayerStartEvent) => void): this;
}
export class ShoukakuPlayer extends EventEmitter {
constructor(node: ShoukakuSocket, guild: Guild);
public voiceConnection: ShoukakuLink;
public track: string | null;
public paused: boolean;
public position: number;
public filters: ShoukakuFilter;
public disconnect(): void;
public moveToNode(name: string): Promise<ShoukakuPlayer>;
public playTrack(track: string | ShoukakuTrack, options?: ShoukakuPlayOptions): Promise<ShoukakuPlayer>;
public stopTrack(): Promise<ShoukakuPlayer>;
public setPaused(pause?: boolean): Promise<ShoukakuPlayer>;
public seekTo(position: number): Promise<ShoukakuPlayer>;
public setVolume(volume: number): Promise<ShoukakuPlayer>;
public setEqualizer(bands: EqualizerBand[]): Promise<ShoukakuPlayer>;
public setKaraoke(karaokeValue?: KaraokeValue): Promise<ShoukakuPlayer>;
public setTimescale(timescalevalue?: TimescaleValue): Promise<ShoukakuPlayer>;
public setTremolo(tremoloValue?: TremoloValue): Promise<ShoukakuPlayer>;
public setVibrato(vibratoValue?: VibratoValue): Promise<ShoukakuPlayer>;
public setRotation(rotationValue?: RotationValue): Promise<ShoukakuPlayer>;
public setDistortion(distortionValue?: DistortionValue): Promise<ShoukakuPlayer>;
public setGroupedFilters(settings?: ShoukakuGroupedFilterOptions): Promise<ShoukakuPlayer>;
public clearFilters(): Promise<ShoukakuPlayer>;
public resume(moved: boolean): Promise<void>;
private connect(options: object): Promise<void>;
private updateFilters(): Promise<void>;
private reset(): void;
private _onLavalinkMessage(json: Object): Promise<void>;
}
export class ShoukakuLink {
constructor(player: ShoukakuPlayer, node: ShoukakuSocket, guild: Guild);
public player: ShoukakuPlayer;
public node: ShoukakuSocket;
public guildID: string;
public shardID: number;
public sessionID: string | null;
public voiceChannelID: string | null;
public lastVoiceChannelID: string | null;
public region: string | null;
public selfMute: boolean;
public selfDeaf: boolean;
public state: ShoukakuStatus;
public channelMoved: boolean;
public voiceMoved: boolean;
public reconnecting: boolean;
public readonly shardPing: number;
private serverUpdate: object | null;
private connectTimeout: NodeJS.Timeout | null;
public attemptReconnect(options: AttemptReconnectOptions): Promise<ShoukakuPlayer>;
private setStateUpdate(data: object);
private setServerUpdate(data: object);
private moveToNode(node: ShoukakuSocket): Promise<void>;
private connect(d: object): Promise<void>;
private disconnect(): void;
private send(d: unknown, important: boolean): void;
private voiceUpdate(): Promise<void>;
private authenticateFailed(error: ShoukakuError): void;
}
export class ShoukakuSocket {
constructor(shoukaku: Shoukaku, node: ShoukakuOptions);
public shoukaku: Shoukaku;
public players: Map<string, ShoukakuPlayer>;
public rest: ShoukakuRest;
public state: ShoukakuStatus;
public stats: ShoukakuNodeStats;
public reconnectAttempts: number;
public name: string;
public group?: string;
public url: string;
public resumed: boolean;
public penalties: number;
public pings: Array<number>;
public readonly ping: number;
private auth: string;
private userAgent: string;
private resumable: boolean;
private resumableTimeout: number;
private moveOnDisconnect: boolean;
public connect(id: string, resumable: boolean): void;
public joinVoiceChannel(options: ShoukakuJoinOptions): Promise<ShoukakuPlayer>;
public leaveVoiceChannel(guildID: string): void;
private send(data: unknown): Promise<void>;
private configureResuming(): Promise<void>;
private executeCleaner(): Promise<void>;
private _upgrade(response: unknown): void;
private _open(): void;
private _message(packet: Object): Promise<void>;
private _error(error: Error): void;
private _close(code: number, reason: string): void;
private _onClientFilteredRaw(packet: Object): void;
private _onLavalinkMessage(json: Object): Promise<void>;
}
export interface Shoukaku {
on(event: 'debug', listener: (name: string, data: string) => void): this;
on(event: 'error', listener: (name: string, error: ShoukakuError | Error) => void): this;
on(event: 'ready', listener: (name: string, reconnect: boolean) => void): this;
on(event: 'close', listener: (name: string, code: number, reason: string | null) => void): this;
on(event: 'disconnected', listener: (name: string, reason: string | null) => void): this;
once(event: 'debug', listener: (name: string, data: string) => void): this;
once(event: 'error', listener: (name: string, error: ShoukakuError | Error) => void): this;
once(event: 'ready', listener: (name: string, reconnect: boolean) => void): this;
once(event: 'close', listener: (name: string, code: number, reason: string | null) => void): this;
once(event: 'disconnected', listener: (name: string, reason: string | null) => void): this;
off(event: 'debug', listener: (name: string, data: string) => void): this;
off(event: 'error', listener: (name: string, error: ShoukakuError | Error) => void): this;
off(event: 'ready', listener: (name: string, reconnect: boolean) => void): this;
off(event: 'close', listener: (name: string, code: number, reason: string | null) => void): this;
off(event: 'disconnected', listener: (name: string, reason: string | null) => void): this;
}
export class Shoukaku extends EventEmitter {
constructor(client: DiscordClient, nodes: ShoukakuNodeOptions[], options: ShoukakuOptions);
public client: DiscordClient;
public id: string | null;
public nodes: Map<string, ShoukakuSocket>;
public players: Map<string, ShoukakuPlayer>;
public totalPlayers: number;
private options: ShoukakuOptions;
public addNode(nodeOptions: ShoukakuNodeOptions): void;
public removeNode(name: string, reason?: string): void;
public getNode(name?: string | string[]): ShoukakuSocket;
public getPlayer(guildId: string): ShoukakuPlayer | null;
private _ready(name: string, resumed: boolean): void;
private _close(name: string, code: number, reason: string): void;
private _reconnect(node: ShoukakuSocket): void;
private _getIdeal(group: string): ShoukakuSocket;
private _onClientReady(nodes: ShoukakuNodeOptions): void;
private _onClientRaw(packet: Object): void;
}
}