-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathcube.cpp
402 lines (333 loc) · 8.27 KB
/
cube.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
#include <iostream>
#include "cube.h"
#include "color.h"
#include "extract.h"
class FileHandler;
//initialize the CubeFaces and assign each of them their respective neighbors
Cube::Cube() {
generateCube();
commands = new FileHandler();
preLoaded = false;
}
Cube::Cube(string fileName) {
generateCube();
commands = new FileHandler(fileName);
commands->readCommands(this);
preLoaded = true;
}
//delete the memory of the cubefaces
Cube::~Cube() {
delete bottomFace;
delete frontFace;
delete rightFace;
delete backFace;
delete leftFace;
delete topFace;
delete commands;
}
void Cube::generateCube() {
bottomFace = new CubeFace(white);
frontFace = new CubeFace(red);
rightFace = new CubeFace(green);
backFace = new CubeFace(orange);
leftFace = new CubeFace(blue);
topFace = new CubeFace(yellow);
bottomFace->addNeighbors(backFace, frontFace, rightFace, leftFace);
frontFace->addNeighbors(bottomFace, topFace, rightFace, leftFace);
rightFace->addNeighbors(bottomFace, topFace, backFace, frontFace);
backFace->addNeighbors(bottomFace, topFace, leftFace, rightFace); //might have problem here, with orientation: changing faces
leftFace->addNeighbors(bottomFace, topFace, frontFace, backFace);
topFace->addNeighbors(frontFace, backFace, rightFace, leftFace);
}
//return the corresponding number asociated with a face
int Cube::chooseFace(string faceName) {
if (faceName.compare("D") == 0 || faceName.compare("d") == 0)
return 0;
else if (faceName.compare("F") == 0 || faceName.compare("f") == 0)
return 1;
else if (faceName.compare("R") == 0 || faceName.compare("r") == 0)
return 2;
else if (faceName.compare("B") == 0 || faceName.compare("b") == 0)
return 3;
else if (faceName.compare("L") == 0 || faceName.compare("l") == 0)
return 4;
else if (faceName.compare("U") == 0 || faceName.compare("u") == 0)
return 5;
else
return -1;
}
//print the CubeFace given the name of the face
void Cube::printFace(string faceName) {
int num = chooseFace(faceName);
switch (num) {
case 0:
bottomFace->printCubeFace();
break;
case 1:
frontFace->printCubeFace();
break;
case 2:
rightFace->printCubeFace();
break;
case 3:
backFace->printCubeFace();
break;
case 4:
leftFace->printCubeFace();
break;
case 5:
topFace->printCubeFace();
break;
default:
cout << "Error: invalid CubeFace" << endl;
break;
}
}
//execute a command given instructions: either a rotate, re-orient or print command
void Cube::readCommand(string input) {
for (string::iterator iter = input.begin(); iter != input.end(); iter++) {
string command = "";
char letter = tolower(*iter);
if (letter == 'p') {
printAllFaces();
}
if (letter == 'f' ||
letter == 'u' ||
letter == 'r' ||
letter == 'l' ||
letter == 'd' ||
letter == 'b' ||
letter == 'x' ||
letter == 'y' ||
letter == 'z') {
command.push_back(letter);
}
if (*(iter + 1) == '\'') {
command.push_back('\'');
}
if (!command.empty()) {
handleCommand(command);
commands->writeCommand(command);
}
}
}
void Cube::handleCommand(string command) {
bool clockwise = true;
if (command.length() > 1 && command[1] == '\'') {
clockwise = false;
}
if (chooseFace(command) == -1) {
rotateCube(command, clockwise);
}
else {
rotateFace(command, clockwise);
}
}
void Cube::rotateCube(string command, bool clockwise) {
if (command.compare("X") == 0 || command.compare("x") == 0) {
if (clockwise) {
rotateXClockWise();
} else {
rotateXCounterClockWise();
}
}
else if (command.compare("Y") == 0 || command.compare("y") == 0) {
if (clockwise) {
rotateYClockWise();
} else {
rotateYCounterClockWise();
}
}
else if (command.compare("Z") == 0 || command.compare("z") == 0) {
if (clockwise) {
rotateZClockWise();
} else {
rotateZCounterClockWise();
}
}
}
//rotate a face given the face's name and a direction
void Cube::rotateFace(string faceName, bool clockwise) {
int num = chooseFace(faceName);
switch (num) {
case 0:
bottomFace->rotate(ExtractBottom(), clockwise);
break;
case 1:
frontFace->rotate(ExtractFront(), clockwise);
break;
case 2:
rightFace->rotate(ExtractRight(), clockwise);
break;
case 3:
backFace->rotate(ExtractBack(), clockwise);
break;
case 4:
leftFace->rotate(ExtractLeft(), clockwise);
break;
case 5:
topFace->rotate(ExtractTop(), clockwise);
break;
default:
cout << "Invalid Face" << endl;
break;
}
}
//check if the game has been won by checking if each face has been completed
bool Cube::wonGame() {
if (bottomFace->completedFace() &&
frontFace->completedFace() &&
rightFace->completedFace() &&
backFace->completedFace() &&
leftFace->completedFace() &&
topFace->completedFace() ) {
return true;
}
return false;
}
//interact with this cube and take user input as instructions to execute
void Cube::playGame() {
string instructions;
cout << "Welcome to Rubik's Cube!" << endl;
if (!preLoaded) {
randomizeCube();
}
printAllFaces();
cout << endl;
while (true) {
printLegend();
cin >> instructions;
readCommand(instructions);
if (wonGame()) {
break;
}
}
cout << "You won!" << endl;
}
//print possible user instructions for user to see
void Cube::printLegend() {
cout << "* * * * * * * * * * * * * * * *" << endl;
cout << "Commands:" << endl;
cout << "F to rotate Front Face" << endl;
cout << "U to rotate Upper Face" << endl;
cout << "R to rotate Right Face" << endl;
cout << "L to rotate Left Face" << endl;
cout << "D to rotate Down Face" << endl;
cout << "B to rotate Back Face" << endl;
cout << "Add ' to command for reverse" << endl;
cout << "P to print all Faces" << endl;
cout << "\nYour Command: ";
}
//print all faces of this cube
void Cube::printAllFaces() {
printFace("F");
printFace("U");
printFace("R");
printFace("L");
printFace("D");
printFace("B");
}
//randomize the cube by using random rotations
void Cube::randomizeCube() {
srand(time(NULL));
for (int i = 0; i < 12; i++) {
int rotations = rand() % 3 + 1;
string cf;
int whichFace = i % 6;
switch (whichFace) {
case 0:
cf = "D";
break;
case 1:
cf = "F";
break;
case 2:
cf = "R";
break;
case 3:
cf = "B";
break;
case 4:
cf = "L";
break;
case 5:
cf = "U";
break;
default:
cf = "D";
break;
}
for (int j = 0; j < rotations; j++) {
readCommand(cf);
}
}
commands->writeCommand("* * * * * * * * * *");
}
//change the orientation of the cube on the Y Axis clockwise
void Cube::rotateYClockWise() {
CubeFace* temp = leftFace;
leftFace = frontFace;
frontFace = rightFace;
rightFace = backFace;
backFace = temp;
topFace->orientClockWise();
bottomFace->orientCounterClockWise();
}
//change the orientation of the cube on the Y Axis counter-clockwise
void Cube::rotateYCounterClockWise() {
CubeFace* temp = leftFace;
leftFace = backFace;
backFace = rightFace;
rightFace = frontFace;
frontFace = temp;
topFace->orientCounterClockWise();
bottomFace->orientClockWise();
}
void Cube::rotateXClockWise() {
CubeFace* temp = frontFace;
frontFace = bottomFace;
bottomFace = backFace;
backFace = topFace;
topFace = temp;
rightFace->orientClockWise();
leftFace->orientCounterClockWise();
backFace->totalReOrientation();
bottomFace->totalReOrientation();
}
void Cube::rotateXCounterClockWise() {
CubeFace* temp = frontFace;
frontFace = topFace;
topFace = backFace;
backFace = bottomFace;
bottomFace = temp;
rightFace->orientCounterClockWise();
leftFace->orientClockWise();
backFace->totalReOrientation();
topFace->totalReOrientation();
}
void Cube::rotateZClockWise() {
CubeFace* temp = topFace;
topFace = leftFace;
leftFace = bottomFace;
bottomFace = rightFace;
rightFace = temp;
frontFace->orientClockWise();
topFace->orientClockWise();
rightFace->orientClockWise();
leftFace->orientClockWise();
bottomFace->orientClockWise();
backFace->orientCounterClockWise();
}
void Cube::rotateZCounterClockWise() {
CubeFace* temp = topFace;
topFace = rightFace;
rightFace = bottomFace;
bottomFace = leftFace;
leftFace = temp;
frontFace->orientCounterClockWise();
topFace->orientCounterClockWise();
rightFace->orientCounterClockWise();
leftFace->orientCounterClockWise();
bottomFace->orientCounterClockWise();
backFace->orientClockWise();
}