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It would be nice to have properties on game.input.keyboard to quickly check the status of common toggle keys, e.g. game.input.keyboard.isShiftDown.
We can already check this on a per-game basis by setting up listeners for SHIFT-DOWN etc, but this entails an extra interface abstraction layer.
If we do this in-engine, we can also set up some robust handlers around it. For example, if we discover it gets stuck after ALT-TAB or COMMAND-TAB operations - which it might, because the keyup happens outside the browser - we can set up extra listeners for focus etc.
Worth investigating.
The text was updated successfully, but these errors were encountered:
Additional: There's currently no easy way to tell whether modifier keys are down at any given moment for pointers. I believe we can only get modifiers at the instance of pointerdown. Easy checks would let us do pointer work without having to build a keyboard abstraction layer.
It would be nice to have properties on
game.input.keyboard
to quickly check the status of common toggle keys, e.g.game.input.keyboard.isShiftDown
.We can already check this on a per-game basis by setting up listeners for
SHIFT-DOWN
etc, but this entails an extra interface abstraction layer.If we do this in-engine, we can also set up some robust handlers around it. For example, if we discover it gets stuck after
ALT-TAB
orCOMMAND-TAB
operations - which it might, because the keyup happens outside the browser - we can set up extra listeners for focus etc.Worth investigating.
The text was updated successfully, but these errors were encountered: