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tracker.go
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// Copyright (c) 2016 IBM Corp. All rights reserved.
// Use of this source code is governed by the Apache License,
// Version 2.0, a copy of which can be found in the LICENSE file.
// Keeps track of players so that we can interact with them.
package main
import (
"encoding/json"
"fmt"
"github.com/gorilla/websocket"
log "github.com/sirupsen/logrus"
)
const (
// Special broadcast sender id
TrackerSender = "tracker.is.sender"
)
// Player connections are used to track a player's
// time in a room; they are mostly useful for implementing
// chat broadcasts.
type PlayerConnection struct {
playerId string
roomId string
conn *websocket.Conn
}
type Broadcast struct {
// Broadcasts are restricted to this room.
roomId string
message string
// Sender can be faked for effect (messages from the room)
// or they can be a real user name for actual chats.
sender string
// receiver is either "*" for everyone in the room or else
// it is one specific user id.
receiver string
}
type Banter struct {
message string
sender string
}
type Tracker struct {
players map[string]*PlayerConnection
add chan *PlayerConnection
remove chan string
broadcast chan *Broadcast
smalltalk chan *Banter
}
var tracker = Tracker{
players: make(map[string]*PlayerConnection),
add: make(chan *PlayerConnection),
remove: make(chan string),
broadcast: make(chan *Broadcast),
smalltalk: make(chan *Banter),
}
func BroadcastMessage(r, m, sender, receiver string) {
var bc = Broadcast{
roomId: r,
message: m,
sender: normalizeBroadcastSender(sender, receiver),
receiver: receiver}
tracker.broadcast <- &bc
}
func TrackPlayer(pc *PlayerConnection) {
tracker.add <- pc
}
func UntrackPlayer(roomId, playerId string) {
tracker.remove <- makePlayerKey(playerId, roomId)
}
func MakeSmalltalk(m, sender string) {
var banter = Banter{message: m, sender: sender}
tracker.smalltalk <- &banter
}
// Runs the player tracker. This should be started as a new
// goroutine before any callbacks are enabled.
func TrackPlayers() {
checkpoint("TRACKER", "STARTED")
for {
select {
case pc := <-tracker.add:
logPlayer(pc, "ADDING", config.debug)
tracker.players[makePlayerKey(pc.playerId, pc.roomId)] = pc
case k := <-tracker.remove:
pc := tracker.players[k]
if pc == nil {
checkpoint("TRACKER", fmt.Sprintf("k=%s not found", k))
} else {
logPlayer(pc, "REMOVING", config.debug)
delete(tracker.players, k)
}
case bc := <-tracker.broadcast:
broadcast(bc)
case banter := <-tracker.smalltalk:
smalltalk(banter)
}
}
}
func makePlayerKey(playerId, roomId string) string {
return fmt.Sprintf("%s-%s", playerId, roomId)
}
func logPlayer(pc *PlayerConnection, disposition string, logging bool) {
if !logging {
return
}
locus := "PLAYER"
checkpoint(locus, fmt.Sprintf("%s playerId=%s", disposition, pc.playerId))
checkpoint(locus, fmt.Sprintf("%s roomId=%s", disposition, pc.roomId))
}
func logBroadcast(bc *Broadcast, note string, logging bool) {
if !logging {
return
}
locus := "BROADCAST"
if len(note) > 0 {
checkpoint(locus, fmt.Sprintf("note=%s", note))
}
checkpoint(locus, fmt.Sprintf("roomId=%s", bc.roomId))
checkpoint(locus, fmt.Sprintf("sender=%s", bc.sender))
checkpoint(locus, fmt.Sprintf("receiver=%s", bc.receiver))
checkpoint(locus, fmt.Sprintf("message=%s", bc.message))
}
type ChatMessage struct {
Rtype string `json:"type,omitempty"`
Username string `json:"username,omitempty"`
Content string `json:"content,omitempty"`
Bookmark int `json:"bookmark,omitempty"`
}
func broadcast(bc *Broadcast) {
logBroadcast(bc, "candidate", config.debug)
for _, pc := range tracker.players {
r := pc.roomId
if len(r) == 0 || r == bc.roomId {
logBroadcast(bc, "sending", config.debug)
c := pc.conn
var m ChatMessage
m.Rtype = "chat"
m.Username = bc.sender
m.Content = bc.message
m.Bookmark = 0
j, err := json.MarshalIndent(m, "", " ")
if err != nil {
log.Printf("BROADCAST JSON ERROR\n")
return
}
SendMessage(c, bc.receiver, j, MTPlayer)
} else {
if config.debug {
log.Printf("BROADCAST.%s REJECT\n", r)
}
}
}
}
var bcCounter = 0
// Normalize morphs the special tracker id into a tracker
// id with a message number appended.
func normalizeBroadcastSender(s, r string) string {
if s == TrackerSender {
bcCounter += 1
return fmt.Sprintf("tracker.%04d", bcCounter)
}
return s
}
func smalltalk(banter *Banter) {
for _, pc := range tracker.players {
var m ChatMessage
m.Rtype = "chat"
m.Username = banter.sender
m.Content = banter.message
m.Bookmark = 0
j, err := json.MarshalIndent(m, "", " ")
if err != nil {
log.Printf("smalltalk JSON ERROR\n")
return
}
SendMessage(pc.conn, "*", j, MTPlayer)
}
}