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Bathymetric data - negative elevations #19
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Hi, I'm assuming your bathymetry data is in meters. Do the depths go below -1000 meters? If so you |
Hi - thanks for the response. Yes, the data is in meters and goes way below -1000 m. It is good to know that the newer format does support this. I assume the tool will support the newer format at some point too - any idea in terms of timescale? |
I'd certainly like the tool to support the newer format: it's on the TODO list. However, unfortunately there are no immediate plans to do it; it will either require some funding to work on the implementation or a code contribution. |
homme, Until someone can help to integrate the quantized mesh, would it be possible to edit the CesiumTerrainProvider.js and your code to support elevations below -1000 feet? I believe Cesium can work with it, but there is just the limitation of the provider. If I change the CesiumTerrainProvider to offset to say... -3000m would I need to edit your code also? Thanks! |
@alienatorZ Yes, you'd need to edit the code here and substitute |
Great! Thank you. I am only looking at oceans so any depth over about 100m doesnt concern me. Ill try it out. Thank you again! |
No problem, it will be interesting to hear how you got on. |
@alienatorZ , @aberenyi Hi. Are you able to load your data correctly ?? |
Hi @homme , |
Issue #29 discusses some other libs and tools that have some measure of support for Quantized-Mesh . And yeah, I'd still love to see it added to CTB, but have no time to tackle it myself. |
Is there any reason why each height value represents one fifth the height. Is it so that the scale of values ranges from -1000 to 65535 so that we have increased precision when interpolating between points in the terrain mesh? |
Even I am getting the same issue, my zoom level for the tiles generated is 9, for land it works fine. But the ocean level is above the land level. Did you figure out what was the issue? |
Hi,
I am trying to visualise some bathy data using your awesome tool. However, it looks like that all elevation data is inverted (I am using a tiff with negative elevation values to generate the terrain files).
Is this by design?
Cheers
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