diff --git a/stripper/ze_deadcore/3550#entityLumpName.jsonc b/stripper/ze_deadcore/3550#entityLumpName.jsonc new file mode 100644 index 0000000..f7d605a --- /dev/null +++ b/stripper/ze_deadcore/3550#entityLumpName.jsonc @@ -0,0 +1,20 @@ +{ + // Make lasers no longer slow zombies (v1_3 did not have this slow so it didn't make sense having this) + // This was already part of porters CS:GO k3 stripper, not sure why this port excluded it + "modify": + { + "match": + { + "targetname": "/escape_laser_hurt/" + }, + "delete": + { + "io": + [ + { + "inputname": "KeyValue" + } + ] + } + } +} \ No newline at end of file diff --git a/stripper/ze_deadcore/default_ents.jsonc b/stripper/ze_deadcore/default_ents.jsonc new file mode 100644 index 0000000..d535edf --- /dev/null +++ b/stripper/ze_deadcore/default_ents.jsonc @@ -0,0 +1,25 @@ +{ + // Why are these here? Not part of original map, and significantly changes spawn defence difficulty + "modify": + { + "match": + { + "classname": "logic_auto" + }, + "delete": + { + "io": + [ + { + "overrideparam": "mp_freezetime 0" + }, + { + "overrideparam": "zr_infect_spawn_time_min 13" + }, + { + "overrideparam": "zr_infect_spawn_time_max 13" + } + ] + } + } +} \ No newline at end of file