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Copy pathOverworldEnemy.gd
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OverworldEnemy.gd
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extends StaticBody
var battleScene = preload("res://Battles/BattleScreen/BattleScreen.tscn")
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var player = null
var interface = null
var inventory = null
var stats = null
var check = true
# Called when the node enters the scene tree for the first time.
func _ready():
player = get_parent().get_node("Player")
stats = get_parent().get_node("PlayerStats")
interface = get_parent().get_node("CanvasLayer/Interface")
inventory = get_parent().get_node("CanvasLayer/Interface/Player_Inventory")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Area_body_entered(body):
if(body.name == "Player"):
initiate_battle()
func initiate_battle():
var battleInstance = battleScene.instance()
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
battleInstance.player = player
battleInstance.stats = stats
battleInstance.battleID = random_battle_ID()
get_tree().root.add_child(battleInstance)
player.set_process_input(false)
player.set_process(false)
interface.visible = false
queue_free()
func _input(event):
if event is InputEventKey:
if(event.is_pressed() and event.scancode == KEY_1):
check = false
func random_battle_ID():
#if(check):
# return 1
#else:
# return 4
return (randi()%6) + 1