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Reproducible in 4.3, 4.4dev3
Windows 11/64, RTX 3070, D3D12
In the Direct3D12 renderer, TextureArray2Ds don't seem to generate mipmaps so breaks Terrain3D and all other projects using them.
This code shows the next two images:
void fragment() { NORMAL = mat3(VIEW_MATRIX) * normalize(v_normal); // broken ALBEDO = texture(_texture_array_albedo, vec3(UV, 0.)).rgb; // works //ALBEDO = texture(test_albedo, UV).rgb; }
Forcing mip 0 with vec2(0) derivatives also works.
Downstream issue TokisanGames/Terrain3D#529
If you wish to edit the shader, enable Terrain3D / Material / Shader Override.
Terrain3D / Material / Shader Override
The text was updated successfully, but these errors were encountered:
This is definitely the case where the project would be very helpful to reproduce it
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@ArseniyMirniy I added instructions that will take 2 minutes to create a test environment.
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Tested versions
Reproducible in 4.3, 4.4dev3
System information
Windows 11/64, RTX 3070, D3D12
Issue description
In the Direct3D12 renderer, TextureArray2Ds don't seem to generate mipmaps so breaks Terrain3D and all other projects using them.
This code shows the next two images:
Forcing mip 0 with vec2(0) derivatives also works.
Downstream issue TokisanGames/Terrain3D#529
Minimal reproduction project (MRP)
If you wish to edit the shader, enable
Terrain3D / Material / Shader Override
.The text was updated successfully, but these errors were encountered: