Color not the same between model viewer and quicklook ios #4289
Replies: 11 comments 7 replies
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Which version of iOS? iOS 16 changed the default IBL behavior, see https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/preferrediblversion |
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i use ios 16 , any chance to edit IBL behavior in script ? |
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No idea. The models I have looks correct to me on iOS 16+, so I didn't have to do anything. |
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could you share your model ? so i can check out which is different ? |
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Literally the default cube colored in red exported from blender in glb, with the auto generated usdz from glb I have the same red in model-viewer without environment-image (so neutral) and Quicklook Object mode. |
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Are you using a usdz you created or the usdz from glb that is generated automatically? Are you using a texture? linear or sRGB color space? |
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i use usdz from glb auto generated only |
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This model is auto generated from GLB and texture is sRGB |
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If you want to compare, look at the models in https://modelviewer.dev/examples/augmentedreality/index.html |
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Great discussion, and thanks for the IBL pointer @vincentfretin! Rendering consistency between glTF and USDZ has been a big problem because Apple hasn't spec'ed out USDZ well enough for us to know how they render. Anything we determine here will be very useful to our other users, so please comment with any findings, particularly more screenshots, so we can see what settings work best. |
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Hey @elalish but when I switch to AR mode, the color is becoming dark on the material I thought changing the tone mapping would work, but so far, no luck. could you please take a look? Thanks in advance |
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Description
the model when display in 3D is totally different color when change to AR quick look ios ,can we edit material of model to fix issue ?
Live Demo
https://glitch.com/edit/#!/model-viewer
Version
Browser Affected
OS
AR
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