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Hi, since IBRNet uses only nearby images to render the novel view, and there is not a global coordinate frame as in NeRF, ideally IBRNet should work when rendering 360 scenes, as long as the input views are dense enough and cover the whole scene in 360°. But you might need to implement your own view selection algorithms to find the most relevant source views.
Hi, thanks for your great job! I want to know how could I render videos for 360° scenes? Looking forward to your reply!
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