-
Notifications
You must be signed in to change notification settings - Fork 90
/
Copy pathcolor.go
251 lines (213 loc) · 5.7 KB
/
color.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
/*
Package color is command line color library.
Support rich color rendering output, universal API method, compatible with Windows system
Source code and other details for the project are available at GitHub:
https://github.com/gookit/color
More usage please see README and tests.
*/
package color
import (
"fmt"
"io"
"os"
"regexp"
"strings"
"github.com/xo/terminfo"
)
// color render templates
//
// ESC 操作的表示:
//
// "\033"(Octal 8进制) = "\x1b"(Hexadecimal 16进制) = 27 (10进制)
const (
// StartSet chars
StartSet = "\x1b["
// ResetSet close all properties.
ResetSet = "\x1b[0m"
// SettingTpl string.
SettingTpl = "\x1b[%sm"
// FullColorTpl for build color code
FullColorTpl = "\x1b[%sm%s\x1b[0m"
// CodeSuffix string for color code.
CodeSuffix = "[0m"
)
// CodeExpr regex to clear color codes eg "\033[1;36mText\x1b[0m"
const CodeExpr = `\033\[[\d;?]+m`
var (
// Enable switch color render and display
//
// NOTICE:
// if ENV: NO_COLOR is not empty, will disable color render.
Enable = os.Getenv("NO_COLOR") == ""
// RenderTag render HTML tag on call color.Xprint, color.PrintX
RenderTag = true
// debug mode for development.
//
// set env:
// COLOR_DEBUG_MODE=on
// or:
// COLOR_DEBUG_MODE=on go run ./_examples/envcheck.go
debugMode = os.Getenv("COLOR_DEBUG_MODE") == "on"
// inner errors record on detect color level
innerErrs []error
// output the default io.Writer message print
output io.Writer = os.Stdout
// mark current env, It's like in `cmd.exe`
// if not in windows, it's always False.
isLikeInCmd bool
// the color support level for current terminal
// needVTP - need enable VTP, only for Windows OS
colorLevel, needVTP = detectTermColorLevel()
// match color codes
codeRegex = regexp.MustCompile(CodeExpr)
// mark current env is support color.
// Always: isLikeInCmd != supportColor
// supportColor = IsSupportColor()
)
// TermColorLevel Get the currently supported color level
func TermColorLevel() Level {
return colorLevel
}
// SupportColor Whether the current environment supports color output
func SupportColor() bool {
return colorLevel > terminfo.ColorLevelNone
}
// Support16Color on the current ENV
// func Support16Color() bool {
// return colorLevel > terminfo.ColorLevelNone
// }
// Support256Color Whether the current environment supports 256-color output
func Support256Color() bool {
return colorLevel > terminfo.ColorLevelBasic
}
// SupportTrueColor Whether the current environment supports (RGB)True-color output
func SupportTrueColor() bool {
return colorLevel > terminfo.ColorLevelHundreds
}
/*************************************************************
* global settings
*************************************************************/
// Set console color attributes
func Set(colors ...Color) (int, error) {
code := Colors2code(colors...)
err := SetTerminal(code)
return 0, err
}
// Reset reset console color attributes
func Reset() (int, error) {
err := ResetTerminal()
return 0, err
}
// Disable disable color output
func Disable() bool {
oldVal := Enable
Enable = false
return oldVal
}
// NotRenderTag on call color.Xprint, color.PrintX
func NotRenderTag() {
RenderTag = false
}
// SetOutput set default colored text output
func SetOutput(w io.Writer) {
output = w
}
// ResetOutput reset output
func ResetOutput() {
output = os.Stdout
}
// ResetOptions reset all package option setting
func ResetOptions() {
RenderTag = true
Enable = true
output = os.Stdout
}
// ForceSetColorLevel force open color render
func ForceSetColorLevel(level terminfo.ColorLevel) terminfo.ColorLevel {
oldLevelVal := colorLevel
colorLevel = level
return oldLevelVal
}
// ForceColor force open color render
func ForceColor() terminfo.ColorLevel {
return ForceOpenColor()
}
// ForceOpenColor force open color render
func ForceOpenColor() terminfo.ColorLevel {
// TODO should set level to ?
return ForceSetColorLevel(terminfo.ColorLevelMillions)
}
// IsLikeInCmd check result
//
// Deprecated: please don't use
func IsLikeInCmd() bool {
return isLikeInCmd
}
// InnerErrs info
func InnerErrs() []error {
return innerErrs
}
/*************************************************************
* render color code
*************************************************************/
// RenderCode render message by color code.
//
// Usage:
//
// msg := RenderCode("3;32;45", "some", "message")
func RenderCode(code string, args ...any) string {
var message string
if ln := len(args); ln == 0 {
return ""
}
message = fmt.Sprint(args...)
if len(code) == 0 {
return message
}
// disabled OR not support color
if !Enable || !SupportColor() {
return ClearCode(message)
}
// return fmt.Sprintf(FullColorTpl, code, message)
return StartSet + code + "m" + message + ResetSet
}
// RenderWithSpaces Render code with spaces.
// If the number of args is > 1, a space will be added between the args
func RenderWithSpaces(code string, args ...any) string {
msg := formatArgsForPrintln(args)
if len(code) == 0 {
return msg
}
// disabled OR not support color
if !Enable || !SupportColor() {
return ClearCode(msg)
}
return StartSet + code + "m" + msg + ResetSet
}
// RenderString render a string with color code.
//
// Usage:
//
// msg := RenderString("3;32;45", "a message")
func RenderString(code string, str string) string {
if len(code) == 0 || str == "" {
return str
}
// disabled OR not support color
if !Enable || !SupportColor() {
return ClearCode(str)
}
// return fmt.Sprintf(FullColorTpl, code, str)
return StartSet + code + "m" + str + ResetSet
}
// ClearCode clear color codes.
//
// eg:
//
// "\033[36;1mText\x1b[0m" -> "Text"
func ClearCode(str string) string {
if !strings.Contains(str, CodeSuffix) {
return str
}
return codeRegex.ReplaceAllString(str, "")
}