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NEWS
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rayshader v0.6.1 (Release date: 2018-09-25):
================
• Moved Rcpp::checkUserInterrupt() to outer loop to speed up raytracing (thanks @brodieG)
rayshader v0.6.0 (Release date: 2018-09-22):
================
• Added `render_depth()`, a post-processing effect to add depth of field to 3D maps.
• Added `render_water()`, which either adds or replaces a water layer on the existing 3D map.
• Added `add_overlay()`, which adds a transparent or semi-transparent overlay to the current hillshade.
• Changed `save_3dprint()` to include the option to remove the shadow and water layers.
Minor change:
• Altered coordinates of plot_map to align with the center of the grid (thanks @mdsumner)
• Added attribute to `montereybay` to mark it as internal data (for better user messages)
Bug fixes:
• Fix for add_water hex color (thanks @ozjimbob)
• Fixed aspect ratio in plot_map() (thanks @mdsumner)
rayshader v0.5.1 (Release date: 2018-09-11):
================
• Added `save_3dprint`, a function that exports 3D maps to a stereolithography (STL) format for 3D printing.
• Changed `write_png` to `save_png`.
• Corrected orientation of polygons in `plot_3d`
• Fixed small overhand on 3D base.
• Fixed out-of-bounds bug in C++ normal vector generation.
• `plot_map()` no longer crashes R when "rotate" is a matrix rather than a single numeric value.
• `plot_3d()` now displays warning if hillshade argument contains any values below 0 or more than 1.
• Add hex logo to README