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Segfault after about 10 seconds in the particle system demo. Only seems to arise in OSX/Linux (Was originally developed in Windows which didn't seem to care!).
reported by jlnr - thanks!
The text was updated successfully, but these errors were encountered:
This thing is causing trouble: Ashton::Shader.new(fragment: :fade, uniforms: { fade: 1 })
After ~5+ seconds I get the following crash: http://pastebin.com/NTBBR83J
Segfault after about 10 seconds in the particle system demo. Only seems to arise in OSX/Linux (Was originally developed in Windows which didn't seem to care!).
reported by jlnr - thanks!
The text was updated successfully, but these errors were encountered: