Altitude techniques #1819
-
Hi, I have a problem understanding the specific uses of different altitude techniques. I understand that drape is best for polygons without extrusion, and maybe lines without tessellation (it helps vs z-fighting). But what about map, scene, gpu? What's the best application for each technique? Thanks. |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 1 reply
-
Here is a summary of the various clamping techniques and the various pros and cons.
Ways to mitigate z-fighting:
Hope this helps! |
Beta Was this translation helpful? Give feedback.
Here is a summary of the various clamping techniques and the various pros and cons.
Map samples the elevation at each vertex and alter the "Z" values to line up with the terrain. This happens once when the feature first loads and compiles. By default this will clamp to the highest elevation data available.
Scene is similar to Map but re-clamps the geometry when new terrain data pages in. This is more CPU-intensive and it suitable for smaller localized geometries. It only works on Annotations (not on FeatureModel layers) at the moment.
Drape renders the geometry to a texture, and then uses projective texturing to render that texture on the terrain surface. You don't have to worry abo…