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Hello,
First of all, thank you for this package.
Is there a reason why the "Use Geometry" is either "Render Meshes" or "Physics Colliders" but not both?
We have a map where a lot of sprites don't have colliders but we also use colliders to define a pathway for the characters (we're not using tilemaps).
I modified the code to remove the if/else statement on the type and the resulting NavMesh seems to make sense
NavMeshPlus/NavMeshComponents/Scripts/NavMeshBuilder2d.cs
Line 191 in ef1e438
I searched in other issues and did not find any discussion about that. Is there a reason why this would not work or would not be recommended?
The text was updated successfully, but these errors were encountered:
The reason if Unity builder can work only with one or another. But, if we talking about 2d only - there is no reason to not have mixed mode.
I will mark this issue as feature request
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h8man
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Hello,
First of all, thank you for this package.
Is there a reason why the "Use Geometry" is either "Render Meshes" or "Physics Colliders" but not both?
We have a map where a lot of sprites don't have colliders but we also use colliders to define a pathway for the characters (we're not using tilemaps).
I modified the code to remove the if/else statement on the type and the resulting NavMesh seems to make sense
NavMeshPlus/NavMeshComponents/Scripts/NavMeshBuilder2d.cs
Line 191 in ef1e438
I searched in other issues and did not find any discussion about that. Is there a reason why this would not work or would not be recommended?
The text was updated successfully, but these errors were encountered: