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To get this to work with the current hammerjs and modern browsers, I had to explicitly setup hammerjs with an inputClass designation:
let hammertime = new Hammer(canvas, { inputClass: Hammer.TouchInput })
Otherwise it was only recognizing pointer events and not multitouch events needed for things like pinch/rotate etc.
The text was updated successfully, but these errors were encountered:
Thank you! This got hammer working with this emulation.
Sorry, something went wrong.
Thank you so much! Finally got this working thanks to this :)
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To get this to work with the current hammerjs and modern browsers, I had to explicitly setup hammerjs with an inputClass designation:
let hammertime = new Hammer(canvas, {
inputClass: Hammer.TouchInput
})
Otherwise it was only recognizing pointer events and not multitouch events needed for things like pinch/rotate etc.
The text was updated successfully, but these errors were encountered: