From 4beb55a2024b8aadaf858f1e5b5c73a1a56fdf15 Mon Sep 17 00:00:00 2001 From: roblabla Date: Tue, 28 Nov 2023 01:41:18 +0100 Subject: [PATCH] Rename SoundPlayer::Init to SoundPlayer::InitializeDSound --- src/SoundPlayer.cpp | 2 +- src/SoundPlayer.hpp | 2 +- src/main.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/SoundPlayer.cpp b/src/SoundPlayer.cpp index 7cce29df..643a65e1 100644 --- a/src/SoundPlayer.cpp +++ b/src/SoundPlayer.cpp @@ -1,6 +1,6 @@ #include "SoundPlayer.hpp" -void SoundPlayer::Init(HWND window) +void SoundPlayer::InitializeDSound(HWND window) { } diff --git a/src/SoundPlayer.hpp b/src/SoundPlayer.hpp index 77b1c811..a3150bda 100644 --- a/src/SoundPlayer.hpp +++ b/src/SoundPlayer.hpp @@ -8,7 +8,7 @@ struct SoundPlayer { - void Init(HWND window); + void InitializeDSound(HWND window); ZunResult InitSoundBuffers(); void Release(void); }; diff --git a/src/main.cpp b/src/main.cpp index d0d9ce3a..c422fa55 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -532,7 +532,7 @@ int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdL return 1; } - g_SoundPlayer.Init(g_GameWindow.window); + g_SoundPlayer.InitializeDSound(g_GameWindow.window); GetJoystickCaps(); ResetKeyboard();