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Error on startup #3
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you need to use the 64-bit build of ClassiCube, not the 32-bit one: https://classicube.s3.amazonaws.com/client/release/win64/ClassiCube.exe if you need to know whether your classicube build is 32 bit or not, open the game and the task manager, then look for classicube: make sure you're also compiling the plugin DLL on 64-bit gcc/g++ |
if your problem has been fixed, please close the issue |
I was using the 64-bit version of ClassiCube already, and just to be sure, I re-downloaded from the URL you attached, saved it to overwrite my ClassiCube.exe but still results in the same error |
please try out branch |
Sorry for late reply, but the issue still happens on that branch. |
Not sure if this helps, but the pop-up error message has an error code of 0xc000007b |
if i remember correctly, 0xc000007b appears due to trying to load a 32bit dll with a 64bit exe, or vice versa (64bit dll with 32bit exe). please double check everything you have is 64 bit: |
System Type: 64-bit operating system, x64-based processor |
try my copies of classicube.exe and the plugin dll: ClassiCube.zip |
Looks like it's working when I use your plugin dll. Strange... |
i'm just as confused as you are, i have no idea what is going on... if that worked just fine, the first release should work as well once it's published |
When I try to run the ClassiCube with Classic64.dll installed (with "sm64.us.z64" in plugins), a popup window with the error "Classic64.dll is either not designed to run on Windows or it contains an error." and a message "%1 is not a valid Win32 application (error 193)" appears in the chat.
OS: Windows 10 (64 bit)
ClassiCube on Direct3D9 (tested with OpenGL but got same error)
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