diff --git a/allowedcollector/index.html b/allowedcollector/index.html
index 6289dea..9d9d839 100755
--- a/allowedcollector/index.html
+++ b/allowedcollector/index.html
@@ -2581,12 +2581,8 @@
Values
Any character can collect the item |
- AnyPlatformerCharacter |
- Any platformer character can collect the item |
-
-
- AnyFpsCharacter |
- Any FPS character can collect the item |
+ AnyUskCharacter |
+ Any USK character can collect the item |
PossessedPawn |
diff --git a/characteranimationinstance/index.html b/characteranimationinstance/index.html
index edcd0df..1b5f681 100755
--- a/characteranimationinstance/index.html
+++ b/characteranimationinstance/index.html
@@ -2661,6 +2661,120 @@ Properties
Type |
Default Value |
+
+ BlendBoneName |
+ The name of the bone used to blend the character's animations |
+ FName |
+ |
+
+
+ IdleBaseAnimation |
+ The base animation used when the character is in the idle state |
+ UAnimSequence* |
+ nullptr |
+
+
+ WalkBaseAnimation |
+ The base animation used when the character is walking |
+ UAnimSequence* |
+ nullptr |
+
+
+ RunBaseAnimation |
+ The base animation used when the character is running |
+ UAnimSequence* |
+ nullptr |
+
+
+ SprintBaseAnimation |
+ The base animation used when the character is sprinting |
+ UAnimSequence* |
+ nullptr |
+
+
+ JumpBaseAnimation |
+ The base animation used when the character is jumping |
+ UAnimSequence* |
+ nullptr |
+
+
+ DoubleJumpBaseAnimation |
+ The base animation used when the character is double jumping |
+ UAnimSequence* |
+ nullptr |
+
+
+ FallBaseAnimation |
+ The base animation used when the character is falling |
+ UAnimSequence* |
+ nullptr |
+
+
+ LandBaseAnimation |
+ The base animation used when the character is landing |
+ UAnimSequence* |
+ nullptr |
+
+
+ CrouchStartBaseAnimation |
+ The base animation used when the character starts crouching |
+ UAnimSequence* |
+ nullptr |
+
+
+ CrouchEndBaseAnimation |
+ The base animation used when the character stops crouching |
+ UAnimSequence* |
+ nullptr |
+
+
+ CrouchIdleBaseAnimation |
+ The base animation used when the character is crouching and idle |
+ UAnimSequence* |
+ nullptr |
+
+
+ CrouchWalkBaseAnimation |
+ The base animation used when the character is crouching and walking |
+ UAnimSequence* |
+ nullptr |
+
+
+ StompStartBaseAnimation |
+ The base animation used when the character is starting to stomp |
+ UAnimSequence* |
+ nullptr |
+
+
+ StompFallBaseAnimation |
+ The base animation used when the character is falling after a stomp |
+ UAnimSequence* |
+ nullptr |
+
+
+ StompLandBaseAnimation |
+ The base animation used when the character is landing after a stomp |
+ UAnimSequence* |
+ nullptr |
+
+
+ SlideStartBaseAnimation |
+ The base animation used when the character starts sliding |
+ UAnimSequence* |
+ nullptr |
+
+
+ SlideEndBaseAnimation |
+ The base animation used when the character stops sliding |
+ UAnimSequence* |
+ nullptr |
+
+
+ SlideLoopBaseAnimation |
+ The base animation used when the character is sliding |
+ UAnimSequence* |
+ nullptr |
+
IdleAnimation |
The animation used when the character is in the idle state while unarmed |
@@ -3285,6 +3399,18 @@ Properties
bool |
|
+
+ AimRotation |
+ Is the character aiming? |
+ float |
+ |
+
+
+ AimBoneName |
+ The bone to rotate while the player is aiming up or down using the first person camera perspective |
+ FName |
+ |
+
Functions
@@ -3295,6 +3421,102 @@ Functions
Params |
Return |
+
+ GetIdleBaseAnimation |
+ Get the base idle animation |
+ |
+ UAnimSequence* The idle animation to play |
+
+
+ GetWalkBaseAnimation |
+ Get the base walk animation |
+ |
+ UAnimSequence* The walk animation to play |
+
+
+ GetRunBaseAnimation |
+ Get the base run animation |
+ |
+ UAnimSequence* The run animation to play |
+
+
+ GetSprintBaseAnimation |
+ Get the base sprint animation |
+ |
+ UAnimSequence* The sprint animation to play |
+
+
+ GetJumpBaseAnimation |
+ Get the base jump animation |
+ |
+ UAnimSequence* The jump animation to play |
+
+
+ GetDoubleJumpBaseAnimation |
+ Get the base double jump animation |
+ |
+ UAnimSequence* The double jump animation to play |
+
+
+ GetFallBaseAnimation |
+ Get the base fall animation |
+ |
+ UAnimSequence* The fall animation to play |
+
+
+ GetLandBaseAnimation |
+ Get the base land animation |
+ |
+ UAnimSequence* The land animation to play |
+
+
+ GetCrouchStartBaseAnimation |
+ Get the base crouch start animation |
+ |
+ UAnimSequence* The crouch start animation to play |
+
+
+ GetCrouchEndBaseAnimation |
+ Get the base crouch end animation |
+ |
+ UAnimSequence* The crouch end animation to play |
+
+
+ GetCrouchIdleBaseAnimation |
+ Get the base crouch idle animation |
+ |
+ UAnimSequence* The crouch idle animation to play |
+
+
+ GetCrouchWalkBaseAnimation |
+ Get the base crouch walk animation |
+ |
+ UAnimSequence* The crouch walk animation to play |
+
+
+ GetStompStartBaseAnimation |
+ Get the base stomp start animation |
+ |
+ UAnimSequence* The stomp start animation to play |
+
+
+ GetSlideStartBaseAnimation |
+ Get the base slide start animation |
+ |
+ UAnimSequence* The slide start animation to play |
+
+
+ GetSlideEndBaseAnimation |
+ Get the base slide end animation |
+ |
+ UAnimSequence* The slide end animation to play |
+
+
+ GetSlideLoopBaseAnimation |
+ Get the base slide loop animation |
+ |
+ UAnimSequence* The slide loop animation to play |
+
GetIdleAnimation |
Get the idle animation based on the current armed state |
diff --git a/pdf/document.pdf b/pdf/document.pdf
index 961cdf1..bbb8725 100755
Binary files a/pdf/document.pdf and b/pdf/document.pdf differ
diff --git a/sitemap.xml b/sitemap.xml
index 5c824b3..5e100c1 100755
--- a/sitemap.xml
+++ b/sitemap.xml
@@ -2,357 +2,357 @@
https://hfjooste.github.io/UltimateStarterKit/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/allowedcollector/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/audio/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/audioutils/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/characteranimationinstance/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/collectableitem/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/collectableitemicon/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/configutils/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/creditsentry/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/creditswidget/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/dialogue/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/dialogueentry/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/dialoguemanager/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/dialogueoverview/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/dialogueparticipant/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/dialoguetransition/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/dialoguetransitiontype/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/dialoguewidget/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/fpscharacter/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/fpscounter/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/gameinstance/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/inputdevice/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/inputindicator/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/inputindicatoricon/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/interacttrigger/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/interactwidget/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/inventorycomponent/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/inventorydata/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/inventoryitem/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/inventoryitemdata/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/inventorymenuitem/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/inventorysize/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/inventorywidget/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/logconfig/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/logger/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/menu/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/menuitem/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/menuitemvalueupdatemethod/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/menunavigation/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/music/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/platform_copyright/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/platformer/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/platformercharacter/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/platformershadow/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/platformtype/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/platformutils/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/projectutils/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/quest/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/questcomponent/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/questmanager/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/questwidget/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/settingsconfig/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/settingsdata/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/settingsitem/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/settingsitemtype/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/settingsutils/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/specialthanks/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/trackabledata/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/trackabledatacomponent/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/trackabledataoverview/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/uskcharacter/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/weapon/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/weaponammoitem/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/weaponfiremode/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/weaponitem/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/weaponprojectile/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/weaponprojectiledata/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/weaponprojectiledecal/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/weaponprojectilehitdata/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/weapontype/
- 2023-11-16
+ 2023-11-25
daily
https://hfjooste.github.io/UltimateStarterKit/weaponutils/
- 2023-11-16
+ 2023-11-25
daily
\ No newline at end of file
diff --git a/sitemap.xml.gz b/sitemap.xml.gz
index 3e7027e..9e3a275 100755
Binary files a/sitemap.xml.gz and b/sitemap.xml.gz differ
diff --git a/uskcharacter/index.html b/uskcharacter/index.html
index 1d8926a..79d0a38 100755
--- a/uskcharacter/index.html
+++ b/uskcharacter/index.html
@@ -2694,6 +2694,11 @@ Components
The camera used by the character |
UCameraComponent* |
+
+ SpringArmComponent |
+ The spring arm component responsible for controlling the distance of the camera |
+ USpringArmComponent* |
+
CrouchTimeline |
The timeline component used for smooth crouching |
@@ -2793,6 +2798,54 @@ Properties
UInputAction* |
nullptr |
+
+ SwitchCameraPerspectiveAction |
+ The switch camera perspective input action |
+ UInputAction* |
+ nullptr |
+
+
+ CameraPerspective |
+ The camera perspective used by the character |
+ ECameraPerspective |
+ |
+
+
+ bCanSwitchCameraPerspectives |
+ Can the character switch perspectives? |
+ bool |
+ true |
+
+
+ HeadSocketName |
+ The name of the head socket used to attach the camera in the first person perspective |
+ FName |
+ |
+
+
+ CameraAttachOffset |
+ The offset of the camera after attaching to the head |
+ FVector |
+ |
+
+
+ TargetArmLength |
+ Length of the spring arm component |
+ float |
+ 350.0f |
+
+
+ ArmLengthMultiplier |
+ The multiplier applied to the spring arm component when the character is moving |
+ float |
+ 0.4f |
+
+
+ CameraAdjustmentSpeed |
+ The speed used when adjusting the camera distance |
+ float |
+ 3.0f |
+
ShadowDecalClass |
The shadow decal class used to draw a shadow below the character while in the air |
@@ -3165,6 +3218,30 @@ Functions
|
UCameraComponent* The camera used by the character |
+
+ GetSpringArmComponent |
+ Get the spring arm component of the character |
+ |
+ USpringArmComponent* The spring arm component responsible for controlling the distance of the camera |
+
+
+ GetCameraPerspective |
+ Get the current camera perspective |
+ |
+ ECameraPerspective The current camera perspective |
+
+
+ UpdateCameraPerspective |
+ Update the current camera perspective |
+ NewCameraPerspective (ECameraPerspective) The new camera perspective |
+ |
+
+
+ SwitchCameraPerspective |
+ Switch the current camera perspective |
+ |
+ |
+
SetWeapon |
Set the current weapon used by the character |
@@ -3177,6 +3254,12 @@ Functions
|
AWeapon* The current weapon used by the character |
+
+ HasWeapon |
+ Check if the character has a weapon |
+ |
+ bool A boolean value indicating if the character has a weapon |
+
IsCrouching |
Check if the character is crouching |