diff --git a/allowedcollector/index.html b/allowedcollector/index.html index 6289dea..9d9d839 100755 --- a/allowedcollector/index.html +++ b/allowedcollector/index.html @@ -2581,12 +2581,8 @@

Values

Any character can collect the item - AnyPlatformerCharacter - Any platformer character can collect the item - - - AnyFpsCharacter - Any FPS character can collect the item + AnyUskCharacter + Any USK character can collect the item PossessedPawn diff --git a/characteranimationinstance/index.html b/characteranimationinstance/index.html index edcd0df..1b5f681 100755 --- a/characteranimationinstance/index.html +++ b/characteranimationinstance/index.html @@ -2661,6 +2661,120 @@

Properties

Type Default Value + + BlendBoneName + The name of the bone used to blend the character's animations + FName + + + + IdleBaseAnimation + The base animation used when the character is in the idle state + UAnimSequence* + nullptr + + + WalkBaseAnimation + The base animation used when the character is walking + UAnimSequence* + nullptr + + + RunBaseAnimation + The base animation used when the character is running + UAnimSequence* + nullptr + + + SprintBaseAnimation + The base animation used when the character is sprinting + UAnimSequence* + nullptr + + + JumpBaseAnimation + The base animation used when the character is jumping + UAnimSequence* + nullptr + + + DoubleJumpBaseAnimation + The base animation used when the character is double jumping + UAnimSequence* + nullptr + + + FallBaseAnimation + The base animation used when the character is falling + UAnimSequence* + nullptr + + + LandBaseAnimation + The base animation used when the character is landing + UAnimSequence* + nullptr + + + CrouchStartBaseAnimation + The base animation used when the character starts crouching + UAnimSequence* + nullptr + + + CrouchEndBaseAnimation + The base animation used when the character stops crouching + UAnimSequence* + nullptr + + + CrouchIdleBaseAnimation + The base animation used when the character is crouching and idle + UAnimSequence* + nullptr + + + CrouchWalkBaseAnimation + The base animation used when the character is crouching and walking + UAnimSequence* + nullptr + + + StompStartBaseAnimation + The base animation used when the character is starting to stomp + UAnimSequence* + nullptr + + + StompFallBaseAnimation + The base animation used when the character is falling after a stomp + UAnimSequence* + nullptr + + + StompLandBaseAnimation + The base animation used when the character is landing after a stomp + UAnimSequence* + nullptr + + + SlideStartBaseAnimation + The base animation used when the character starts sliding + UAnimSequence* + nullptr + + + SlideEndBaseAnimation + The base animation used when the character stops sliding + UAnimSequence* + nullptr + + + SlideLoopBaseAnimation + The base animation used when the character is sliding + UAnimSequence* + nullptr + IdleAnimation The animation used when the character is in the idle state while unarmed @@ -3285,6 +3399,18 @@

Properties

bool + + AimRotation + Is the character aiming? + float + + + + AimBoneName + The bone to rotate while the player is aiming up or down using the first person camera perspective + FName + +

Functions

@@ -3295,6 +3421,102 @@

Functions

Params Return + + GetIdleBaseAnimation + Get the base idle animation + + UAnimSequence*
The idle animation to play + + + GetWalkBaseAnimation + Get the base walk animation + + UAnimSequence*
The walk animation to play + + + GetRunBaseAnimation + Get the base run animation + + UAnimSequence*
The run animation to play + + + GetSprintBaseAnimation + Get the base sprint animation + + UAnimSequence*
The sprint animation to play + + + GetJumpBaseAnimation + Get the base jump animation + + UAnimSequence*
The jump animation to play + + + GetDoubleJumpBaseAnimation + Get the base double jump animation + + UAnimSequence*
The double jump animation to play + + + GetFallBaseAnimation + Get the base fall animation + + UAnimSequence*
The fall animation to play + + + GetLandBaseAnimation + Get the base land animation + + UAnimSequence*
The land animation to play + + + GetCrouchStartBaseAnimation + Get the base crouch start animation + + UAnimSequence*
The crouch start animation to play + + + GetCrouchEndBaseAnimation + Get the base crouch end animation + + UAnimSequence*
The crouch end animation to play + + + GetCrouchIdleBaseAnimation + Get the base crouch idle animation + + UAnimSequence*
The crouch idle animation to play + + + GetCrouchWalkBaseAnimation + Get the base crouch walk animation + + UAnimSequence*
The crouch walk animation to play + + + GetStompStartBaseAnimation + Get the base stomp start animation + + UAnimSequence*
The stomp start animation to play + + + GetSlideStartBaseAnimation + Get the base slide start animation + + UAnimSequence*
The slide start animation to play + + + GetSlideEndBaseAnimation + Get the base slide end animation + + UAnimSequence*
The slide end animation to play + + + GetSlideLoopBaseAnimation + Get the base slide loop animation + + UAnimSequence*
The slide loop animation to play + GetIdleAnimation Get the idle animation based on the current armed state diff --git a/pdf/document.pdf b/pdf/document.pdf index 961cdf1..bbb8725 100755 Binary files a/pdf/document.pdf and b/pdf/document.pdf differ diff --git a/sitemap.xml b/sitemap.xml index 5c824b3..5e100c1 100755 --- a/sitemap.xml +++ b/sitemap.xml @@ -2,357 +2,357 @@ https://hfjooste.github.io/UltimateStarterKit/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/allowedcollector/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/audio/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/audioutils/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/characteranimationinstance/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/collectableitem/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/collectableitemicon/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/configutils/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/creditsentry/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/creditswidget/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/dialogue/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/dialogueentry/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/dialoguemanager/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/dialogueoverview/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/dialogueparticipant/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/dialoguetransition/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/dialoguetransitiontype/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/dialoguewidget/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/fpscharacter/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/fpscounter/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/gameinstance/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/inputdevice/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/inputindicator/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/inputindicatoricon/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/interacttrigger/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/interactwidget/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/inventorycomponent/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/inventorydata/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/inventoryitem/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/inventoryitemdata/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/inventorymenuitem/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/inventorysize/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/inventorywidget/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/logconfig/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/logger/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/menu/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/menuitem/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/menuitemvalueupdatemethod/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/menunavigation/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/music/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/platform_copyright/ - 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2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/settingsdata/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/settingsitem/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/settingsitemtype/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/settingsutils/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/specialthanks/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/trackabledata/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/trackabledatacomponent/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/trackabledataoverview/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/uskcharacter/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/weapon/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/weaponammoitem/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/weaponfiremode/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/weaponitem/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/weaponprojectile/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/weaponprojectiledata/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/weaponprojectiledecal/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/weaponprojectilehitdata/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/weapontype/ - 2023-11-16 + 2023-11-25 daily https://hfjooste.github.io/UltimateStarterKit/weaponutils/ - 2023-11-16 + 2023-11-25 daily \ No newline at end of file diff --git a/sitemap.xml.gz b/sitemap.xml.gz index 3e7027e..9e3a275 100755 Binary files a/sitemap.xml.gz and b/sitemap.xml.gz differ diff --git a/uskcharacter/index.html b/uskcharacter/index.html index 1d8926a..79d0a38 100755 --- a/uskcharacter/index.html +++ b/uskcharacter/index.html @@ -2694,6 +2694,11 @@

Components

The camera used by the character UCameraComponent* + + SpringArmComponent + The spring arm component responsible for controlling the distance of the camera + USpringArmComponent* + CrouchTimeline The timeline component used for smooth crouching @@ -2793,6 +2798,54 @@

Properties

UInputAction* nullptr + + SwitchCameraPerspectiveAction + The switch camera perspective input action + UInputAction* + nullptr + + + CameraPerspective + The camera perspective used by the character + ECameraPerspective + + + + bCanSwitchCameraPerspectives + Can the character switch perspectives? + bool + true + + + HeadSocketName + The name of the head socket used to attach the camera in the first person perspective + FName + + + + CameraAttachOffset + The offset of the camera after attaching to the head + FVector + + + + TargetArmLength + Length of the spring arm component + float + 350.0f + + + ArmLengthMultiplier + The multiplier applied to the spring arm component when the character is moving + float + 0.4f + + + CameraAdjustmentSpeed + The speed used when adjusting the camera distance + float + 3.0f + ShadowDecalClass The shadow decal class used to draw a shadow below the character while in the air @@ -3165,6 +3218,30 @@

Functions

UCameraComponent*
The camera used by the character + + GetSpringArmComponent + Get the spring arm component of the character + + USpringArmComponent*
The spring arm component responsible for controlling the distance of the camera + + + GetCameraPerspective + Get the current camera perspective + + ECameraPerspective
The current camera perspective + + + UpdateCameraPerspective + Update the current camera perspective + NewCameraPerspective (ECameraPerspective)
The new camera perspective + + + + SwitchCameraPerspective + Switch the current camera perspective + + + SetWeapon Set the current weapon used by the character @@ -3177,6 +3254,12 @@

Functions

AWeapon*
The current weapon used by the character + + HasWeapon + Check if the character has a weapon + + bool
A boolean value indicating if the character has a weapon + IsCrouching Check if the character is crouching