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The prototyping ui does not currently update in relation to tree changes.
The following code snipped exists but is currently commented out:
if Engine.is_editor_hint():
var tree = get_tree()
tree.node_added.connect(_tree_changed)
tree.node_removed.connect(_tree_changed)
tree.node_renamed.connect(_tree_changed)
tree.node_configuration_warning_changed.connect(_tree_changed)
The ui should update if new values are added at runtime (for example through a spawner).
Currently, an update is triggered through a panel resize.
The text was updated successfully, but these errors were encountered:
The prototyping ui does not currently update in relation to tree changes.
The following code snipped exists but is currently commented out:
The ui should update if new values are added at runtime (for example through a spawner).
Currently, an update is triggered through a panel resize.
The text was updated successfully, but these errors were encountered: