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Releases: huntfx/vfxwindow

Initial 3DS Max Support

09 Dec 01:29
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Added support for launching a GUI in 3DS Max.

Improved the Maya window to allow launching in standalone mode.

Automatically detect Nuke window namespace

14 Nov 18:04
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The way Nuke deals with dockable windows is not pythonic at all. It requires the window to exist in globals(), and only accepts a string input, so I originally required a namespace argument to be passed to NukeWindow.show.

There's now a function that will recursively search through all the modules to find where the window was imported. If it can't be found, then it'll not dock the window, as it'll only cause errors.

Add callback support for the Blender window

06 Nov 16:59
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All the callbacks can be added and removed in the same way the other windows allow.

Fix inconsistencies when passing in arguments

05 Nov 19:47
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In some cases (depending on the program), the show method was incorrectly swallowing up keyword arguments. This is now fixed, with the addition of also passing in unnamed arguments.

Initial Unreal Engine Support

26 Oct 00:09
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Added support for launching a GUI in Unreal Engine.

Set palette in Maya batch mode

23 Oct 18:27
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Changing the Maya palette in batch mode doesn't cause any issues, and the inbuilt dark palette is not applied by default.
A check has been added to detect if Maya is running in batch mode, so the window can act more like a standalone one.

Initial Blender Support

14 Oct 12:30
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Added support for launching a GUI in Blender.

Initial Release

13 Oct 01:42
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First release with support for Maya, Nuke and Houdini.