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As we expand Physics more and more and make it a widely used interface to users, we cannot lose other capabilities. Controls are one of the systems which are inherently not as easy to make work with Physics, as Physics remove the names of the parameters and objects to control from the input file.
This is mitigated by Debug/show_controllable which can be used with Physics to get the controllable parameters still.
But ideally, the interface/workflow would not rely on a debug parameter
Design
First a more general use of connectControllableParameters to go from Physics parameters to object parameters
then a task that makes sure that controlled parameters that are going through a Physics are actually used
Impact
User-friendly combination of Physics and Controls
Catch errors in Physics+Controls setups
The text was updated successfully, but these errors were encountered:
Motivation
As we expand Physics more and more and make it a widely used interface to users, we cannot lose other capabilities. Controls are one of the systems which are inherently not as easy to make work with Physics, as Physics remove the names of the parameters and objects to control from the input file.
This is mitigated by Debug/show_controllable which can be used with Physics to get the controllable parameters still.
But ideally, the interface/workflow would not rely on a debug parameter
Design
First a more general use of
connectControllableParameters
to go from Physics parameters to object parametersthen a task that makes sure that controlled parameters that are going through a Physics are actually used
Impact
User-friendly combination of Physics and Controls
Catch errors in Physics+Controls setups
The text was updated successfully, but these errors were encountered: