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Space Shooter.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/EvadeController.cs">
<Files>
<File FileName="Assets/Scripts/GameController.cs" Line="29" Column="3" />
<File FileName="Assets/Scripts/PlayerController.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/Mover.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/BoundaryController.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/RandomRotator.cs" Line="15" Column="1" />
<File FileName="Assets/Scripts/DestroyByContact.cs" Line="25" Column="31" />
<File FileName="Assets/Scripts/DestroyTimed.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/SlowScroll.cs" Line="1" Column="1" />
<File FileName="Assets/Done/Done_Scripts/Done_EvasiveManeuver.cs" Line="37" Column="40" />
<File FileName="Assets/Scripts/EvadeController.cs" Line="30" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>