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Program.cs
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using System;
using System.Linq;
using PurityEngine;
using PurityEngine.Graphics;
using System.Threading;
using PurityEngine.UnitTests;
namespace PurityEngine.ProgramMain
{
class Program
{
static void Main(string[] args)
{
bool EditorMode = false;
if (args.Contains("--editor")) {
EditorMode = true;
}
if (EditorMode) {
PurityEditor.Editor editor = new PurityEditor.Editor();
editor.Main(args);
return;
}
if (args.Contains("--test")) {
UnitTest.Run();
return;
}
//Graphics.Graphics.GetOpenGL();
Graphics.Graphics.GetCairo();
new Universe(); // Initialize universe. Ignore info, it does do something, it assigns the instance.
Universe.instance.root.components = Universe.instance.root.components.Append(new TestComponent()).ToArray();
while (true) {
Universe.instance.Update();
Thread.Sleep(1);
Console.WriteLine(Serializer.Serialize(Universe.instance));
}
}
}
class TestComponent : Component {
double time = 0;
public void Update() {
time += Time.deltaTime;
Console.WriteLine(time);
}
}
}