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CHANGELOG.md

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V2.0.0 *unity 2019 update *almost all u# scripts have been reworked. there are too many small changes to go over so here are some highlights. *all U# are in a namespace now. *added editor scripts to scipts setting variables and sending events, automatically getting everything available on targeted script. *some ui variables have been set to generic maskable graphic to allow players to put in unity ui or tmpro without having to specify. *incorporated more on variable change events/c# properties. *switching from using strings for names to nameof() for names. *added avatar pedestal and portal id string syncing. *added set object prefab to make changing object variables easier in game.(includes editor script to make it easier.)

V1.4.0 *changed some box colliders to triggers. *added set avatar pedestal id prefab. *added camera rendertexture example *updated random int to sync variable. *updated world list to include instance owner. *updated pickup reset prefabs for object sync component and now is pickup array. *added object sync component. *edited old synced toggle to (event) synced toggle.

-U# prefabs: *added editable mirror prefab. *added limited fps camera. *added (variable) synced toggle prefab. *updated setbool, setfloat, setint, to include sync option. *vrcpool obj spawn example.

V1.3.3 *added car prefab *added double jump prefab

V1.3.2 *fixed up a few graphs to be closer to the udonsharp equivalent. *daytime ui text *reset pickup *synced switch *world user list *join audio now has networked or non networked option *fixed up some small udonsharp code *fixed udonsharp set_state set false code *fixed networking for udonsharp sync toggle *added fake skybox shader *added header to udonsharp scripts

V1.3.1 *fixed graph and U# keypads. *moved ui panel example to prefabs folder. *changed ui to navigation none. *U# local transform start event fixed. *added interact event to synced toggle U# *Fixed twoway teleport U#.

V1.3.0 *UdonSharp expansion update. (I have moved around some files and added folders. If you already have my prefabs in your project i suggest deleting them and importing this new package for updated locations.) *seperated prefabs into 3 folders(prefabs, graph prefabs, udonsharp prefabs). *look in "Jetdogs-Prefabs-Udon > Udonsharp prefabs" folder for all the new prefabs. *due to christmas timing I have not updated the example scene. I will try and get it done as soon as possible for people to look through.

V1.2.0 *fly stick should reset your gravity if you turn gravity dissable off during flight. *added set portal id prefab. *added strafe speed to vrcworld settings prefab. *vrcworld voice settings added + zones. *world user list automatically sets size of needed array. *changed round portal world id.

V1.1.1 *updated prefabs with player triggers to new proper events *updated prefabs that had ui events not working. *upgraded projector decal shader *clocks now have am/pm included in display

V1.1.0 *added groups and comments to some graphs *join sound prefab *fly stick update (now can disable gravity while flying) *datetime ui text updated *instance master identifier prefab *fixed key lock prefab *layer switch prefab/example *local axis movement prefab/example *navagent follow prefab *player teleport button prefab *random int prefab/example *set bool ui prefab *set material prefab/example *specific user join prefab/example *station button prefab *vrcworld settings edit prefab *player mods edit variant prefab *postprocessing zone prefab/example *grip pickups examples *station rotation fix

V1.0.0 new prefabs: *2d background audio *bounce pad *button event *constraints example *Datetime display clock *decal light *camera reference *fly stick *fly stick setup *headtracking proxy *info panel *keylock *keypad *lighting preset *mirror toggle *pickup example *reset pickup *round portal *simple toggle *synced pickup example *synced switch *teleport pad *teleport stick *twoway teleport pad *ui float set *ui panel blank *ui panel example *unity package *vrcplayer collider proxy