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CMakeLists.txt
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#################################################################################
# #
# Copyright (C) 2024 Seif Kandil (k0T0z) #
# #
# This file is a part of the ENIGMA Development Environment. #
# #
# #
# ENIGMA is free software: you can redistribute it and/or modify it under the #
# terms of the GNU General Public License as published by the Free Software #
# Foundation, version 3 of the license or any later version. #
# #
# This application and its source code is distributed AS-IS, WITHOUT ANY #
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS #
# FOR A PARTICULAR PURPOSE. See the GNU General Public License for more #
# details. #
# #
# You should have recieved a copy of the GNU General Public License along #
# with this code. If not, see <http://www.gnu.org/licenses/> #
# #
# ENIGMA is an environment designed to create games and other programs with a #
# high-level, fully compilable language. Developers of ENIGMA or anything #
# associated with ENIGMA are in no way responsible for its users or #
# applications created by its users, or damages caused by the environment #
# or programs made in the environment. #
# #
#################################################################################
cmake_minimum_required(VERSION 3.15)
# Set default build type
if(NOT CMAKE_BUILD_TYPE)
message(STATUS "Build type not set - defaulting to Debug")
set(
CMAKE_BUILD_TYPE "Debug"
CACHE
STRING
"Choose the type of build from: Debug Release MinSizeRel RelWithDebInfo."
FORCE)
endif()
set(CMAKE_DEBUG_POSTFIX "d")
set(CMAKE_RELEASE_POSTFIX "")
set(CMAKE_MINSIZEREL_POSTFIX "s")
set(CMAKE_RELWITHDEBINFO_POSTFIX "rd")
set(ENIGMA_ORG_NAME "ENIGMA Development Environment")
set(SHADER_GEN_PROJECT_NAME "Shader Gen")
set(SHADER_GEN_PROJECT_VERSION "1.0.0")
set(SHADER_GEN_PROJECT_DESCRIPTION "Shader Gen is a tool to generate shaders using machine learning.")
set(SHADER_GEN_EXECUTABLE_NAME "shader-gen")
project(${SHADER_GEN_EXECUTABLE_NAME} VERSION ${SHADER_GEN_PROJECT_VERSION} LANGUAGES CXX)
if (MSVC)
string(APPEND CMAKE_CXX_FLAGS " /W4")
else()
string(APPEND CMAKE_CXX_FLAGS " -Wall -Wextra")
string(APPEND CMAKE_C_FLAGS " -Wall -Wextra")
endif()
if(${PROJECT_SOURCE_DIR} STREQUAL ${PROJECT_BINARY_DIR})
message(
FATAL_ERROR
"In-source builds not allowed. Please make a new directory (called a build directory) and run CMake from there.\n"
)
endif()
# Find includes in corresponding build directories.
set(CMAKE_INCLUDE_CURRENT_DIR ON)
# Create code from a list of Qt designer ui files.
# set(CMAKE_AUTOUIC ON)
# Instruct CMake to run moc automatically when needed.
set(CMAKE_AUTOMOC ON)
# Create code from Qt rc files.
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17) # Protocol Buffers requires C++17 or newer
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Disable compiler-specific extensions for cross-platform compatibility.
set(CMAKE_CXX_EXTENSIONS OFF)
set(SHADER_GEN_ROOTDIR ${PROJECT_SOURCE_DIR})
if(CMAKE_BUILD_TYPE MATCHES Debug)
# Define a macro for Debug builds
set(SHADER_GEN_DEBUG_MACRO_NAME "SHADER_GEN_DEBUG")
# if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
# add_compile_options(-fsanitize=address -g -O1)
# add_link_options(-fsanitize=address)
# else()
# message(WARNING "ASan is not supported by this compiler.")
# endif()
endif()
if(MSVC)
string(APPEND CMAKE_CXX_FLAGS " /EHsc /wd26812")
string(APPEND CMAKE_C_FLAGS " /EHsc /wd26812")
endif()
# Disable C++ exceptions.
if(MSVC)
string(REGEX REPLACE "/EHsc" "/EHs-c-" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
add_definitions(-D_HAS_EXCEPTIONS=0)
elseif(NOT MINGW)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions -fno-unwind-tables -fno-asynchronous-unwind-tables")
endif()
# Check https://stackoverflow.com/q/33062728/14629018 for more information.
if(MSVC)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE)
endif()
set(SHADER_GEN_QT_VERSION "5")
file(GLOB SHADER_GEN_MAIN_ENTRY
${CMAKE_CURRENT_SOURCE_DIR}/main.hpp
${CMAKE_CURRENT_SOURCE_DIR}/main.cpp
)
file(GLOB SHADER_GEN_HPP_FILES
${CMAKE_CURRENT_SOURCE_DIR}/generator/visual_shader_generator.hpp
${CMAKE_CURRENT_SOURCE_DIR}/generator/visual_shader_node_generators.hpp
${CMAKE_CURRENT_SOURCE_DIR}/generator/vs_node_noise_generators.hpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/proto_model.hpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/message_model.hpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/repeated_message_model.hpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/model_mapper.hpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/primitive_model.hpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/repeated_primitive_model.hpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/oneof_model.hpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/controller/visual_shader_editor.hpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/utils/field_path.hpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/utils/utils.hpp
${CMAKE_CURRENT_SOURCE_DIR}/error_macros.hpp
)
file(GLOB SHADER_GEN_CPP_FILES
${CMAKE_CURRENT_SOURCE_DIR}/generator/visual_shader_generator.cpp
${CMAKE_CURRENT_SOURCE_DIR}/generator/visual_shader_node_generators.cpp
${CMAKE_CURRENT_SOURCE_DIR}/generator/vs_node_noise_generators.cpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/proto_model.cpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/message_model.cpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/repeated_message_model.cpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/model_mapper.cpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/primitive_model.cpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/repeated_primitive_model.cpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/oneof_model.cpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/controller/visual_shader_editor.cpp
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/utils/field_path.cpp
)
file(GLOB SHADER_GEN_PROTO_FILES
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/schema/visual_shader.proto
${CMAKE_CURRENT_SOURCE_DIR}/gui/model/schema/visual_shader_nodes.proto
)
file(GLOB SHADER_GEN_UI_FILES
${CMAKE_CURRENT_SOURCE_DIR}/gui/view/visual_shader_editor.ui
)
if (WIN32)
add_executable(${SHADER_GEN_EXECUTABLE_NAME} WIN32
${SHADER_GEN_MAIN_ENTRY}
${SHADER_GEN_CPP_FILES}
${SHADER_GEN_PROTO_GENERATED_SRCS} # Include the generated protobuf files
)
else()
add_executable(${SHADER_GEN_EXECUTABLE_NAME}
${SHADER_GEN_MAIN_ENTRY}
${SHADER_GEN_CPP_FILES}
${SHADER_GEN_PROTO_GENERATED_SRCS} # Include the generated protobuf files
)
endif()
# OpenGLWidgets not required for Qt5 LTS
find_package(Qt${SHADER_GEN_QT_VERSION} CONFIG REQUIRED COMPONENTS Widgets Test)
# Find Protobuf
find_package(Protobuf CONFIG REQUIRED)
# Create the output directory for the generated protobuf files
set(PROTOC_OUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/gui/model/schema")
file(MAKE_DIRECTORY ${PROTOC_OUT_DIRECTORY})
# https://stackoverflow.com/a/54254098/14629018
protobuf_generate(
TARGET ${SHADER_GEN_EXECUTABLE_NAME}
LANGUAGE cpp
OUT_VAR SHADER_GEN_PROTO_GENERATED_SRCS
PROTOC_OUT_DIR ${PROTOC_OUT_DIRECTORY} # Output directory for the generated files
PROTOS ${SHADER_GEN_PROTO_FILES} # The proto files
IMPORT_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/gui/model/schema # For the imports in the proto files
)
target_link_libraries(${SHADER_GEN_EXECUTABLE_NAME} PRIVATE
Qt${SHADER_GEN_QT_VERSION}::Widgets
protobuf::libprotobuf
)
target_include_directories(${SHADER_GEN_EXECUTABLE_NAME} PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/"
"${CMAKE_CURRENT_BINARY_DIR}/" # For the generated protobuf files
)
target_compile_definitions(${SHADER_GEN_EXECUTABLE_NAME} PRIVATE
ENIGMA_ORG_NAME="${ENIGMA_ORG_NAME}"
SHADER_GEN_PROJECT_NAME="${SHADER_GEN_PROJECT_NAME}"
SHADER_GEN_PROJECT_VERSION="${SHADER_GEN_PROJECT_VERSION}"
$<$<CONFIG:Debug>:${SHADER_GEN_DEBUG_MACRO_NAME}> # Define ${SHADER_GEN_DEBUG_MACRO_NAME} for Debug builds
)
#####################
# Tests
#####################
set(SHADER_GEN_TESTS_EXECUTABLE_NAME "shader-gen-tests" CACHE STRING "The name of the tests executable.")
file(GLOB SHADER_GEN_TESTS_CPP_FILES
${CMAKE_CURRENT_SOURCE_DIR}/tests/gui/model/test_model.cpp
${CMAKE_CURRENT_SOURCE_DIR}/tests/gui/model/utils/test_field_path.cpp
${CMAKE_CURRENT_SOURCE_DIR}/tests/generator/test_vs_generator.cpp
${CMAKE_CURRENT_SOURCE_DIR}/tests/generator/test_vs_node_generators.cpp
)
file(GLOB SHADER_GEN_TESTS_PROTO_FILES
${CMAKE_CURRENT_SOURCE_DIR}/tests/gui/model/schema/test_schema.proto
)
# For Windows: Prevent overriding the parent project's compiler/linker settings as mentioned in the official documentation.
if(WIN32)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
endif()
# Check https://cmake.org/cmake/help/latest/module/FindGTest.html for more information.
find_package(GTest CONFIG)
if(NOT GTest_FOUND)
set(SHADER_GEN_TESTS_GTEST_MAIN_HEADER "${SHADER_GEN_ROOTDIR}/externals/googletest/googletest/include/gtest/gtest.h")
if (NOT EXISTS "${SHADER_GEN_TESTS_GTEST_MAIN_HEADER}")
message(FATAL_ERROR "Cannot find GTest package.")
endif()
message(STATUS "Found GTest: ${SHADER_GEN_TESTS_GTEST_MAIN_HEADER}")
option(BUILD_SHARED_LIBS "Build shared libraries (DLLs)." ON)
option(BUILD_GMOCK "Builds the googlemock subproject" OFF)
option(INSTALL_GTEST "Enable installation of googletest. (Projects embedding googletest may want to turn this OFF.)" OFF)
option(
gtest_force_shared_crt
"Use shared (DLL) run-time lib even when Google Test is built as static lib."
ON)
set(SHADER_GEN_TESTS_GTEST_ROOTDIR "${SHADER_GEN_ROOTDIR}/externals/googletest")
set(SHADER_GEN_TESTS_GTEST_BUILD_ROOTDIR "${PROJECT_BINARY_DIR}/.googletest-build")
add_subdirectory(${SHADER_GEN_TESTS_GTEST_ROOTDIR} ${SHADER_GEN_TESTS_GTEST_BUILD_ROOTDIR})
endif()
if (WIN32)
add_executable(${SHADER_GEN_TESTS_EXECUTABLE_NAME} WIN32
${SHADER_GEN_TESTS_CPP_FILES}
${SHADER_GEN_CPP_FILES}
${SHADER_GEN_PROTO_GENERATED_SRCS} # Include the generated protobuf files
${SHADER_GEN_PROTO_GENERATED_TEST_SRCS} # Include the generated protobuf test files
)
else()
add_executable(${SHADER_GEN_TESTS_EXECUTABLE_NAME}
${SHADER_GEN_TESTS_CPP_FILES}
${SHADER_GEN_CPP_FILES}
${SHADER_GEN_PROTO_GENERATED_SRCS} # Include the generated protobuf files
${SHADER_GEN_PROTO_GENERATED_TEST_SRCS} # Include the generated protobuf test files
)
endif()
# Create the output directory for the generated protobuf test files
set(PROTOC_TEST_OUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/tests/gui/model/schema")
file(MAKE_DIRECTORY ${PROTOC_TEST_OUT_DIRECTORY})
protobuf_generate(
TARGET ${SHADER_GEN_TESTS_EXECUTABLE_NAME}
LANGUAGE cpp
OUT_VAR SHADER_GEN_PROTO_GENERATED_TEST_SRCS
PROTOC_OUT_DIR ${PROTOC_TEST_OUT_DIRECTORY} # Output directory for the generated test files
PROTOS ${SHADER_GEN_TESTS_PROTO_FILES} # The proto test files
IMPORT_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/tests/gui/model/schema # For the imports in the proto test files
)
target_link_libraries(${SHADER_GEN_TESTS_EXECUTABLE_NAME} PRIVATE
GTest::gtest
GTest::gtest_main
Qt${SHADER_GEN_QT_VERSION}::Widgets
Qt${SHADER_GEN_QT_VERSION}::Test
protobuf::libprotobuf
)
target_include_directories(${SHADER_GEN_TESTS_EXECUTABLE_NAME} PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/"
"${SHADER_GEN_ROOTDIR}/externals/googletest/googletest/include"
"${CMAKE_CURRENT_BINARY_DIR}/" # For the generated protobuf test files
)
target_compile_definitions(${SHADER_GEN_TESTS_EXECUTABLE_NAME} PRIVATE
$<$<CONFIG:Debug>:${SHADER_GEN_DEBUG_MACRO_NAME}> # Define ${SHADER_GEN_DEBUG_MACRO_NAME} for Debug builds
)
enable_testing()
add_test(NAME ${SHADER_GEN_TESTS_EXECUTABLE_NAME} COMMAND ${SHADER_GEN_TESTS_EXECUTABLE_NAME})
set_tests_properties(${SHADER_GEN_TESTS_EXECUTABLE_NAME} PROPERTIES
TIMEOUT 30
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)