Has the parsing algo changed considerably since 4.0.1? #79
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Checking in because I'm facing a strange issue currently with my obj. v4.0.1 and v6.0.0-next are returning different face indices at the exact same 3d point on my mesh. I heavily relied on the way it was in v4.0.1 since it is needed for me to match with face indices in map files for other parts of my system. I never took v5 so I don't know if that's when it changed but based on the release I suspect it was. What should my course of action be? |
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@geoff-harper reminds me I should release a proper version. Did you use |
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I took it and there were no changes to my issue but I have discovered what's causing it. A few weeks ago I added a bvh to the mesh and hadn't actually compared triangle indices since then. For some reason I never put it together that this is what could be mutating my geometry. Apologies for the rodeo, I should have checked this sooner