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smoke.tscn
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[gd_scene load_steps=7 format=3 uid="uid://bxbjbeqrtwefe"]
[ext_resource type="Texture2D" uid="uid://dga5ilfnc0cnd" path="res://assets/whitePuff02.png" id="1_qvrok"]
[sub_resource type="Gradient" id="Gradient_qtc3r"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_j4w13"]
gradient = SubResource("Gradient_qtc3r")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vrlbn"]
emission_shape = 1
emission_sphere_radius = 0.4
direction = Vector3(2.08165e-12, 1, 2.08165e-12)
spread = 0.0
initial_velocity_min = 0.5
initial_velocity_max = 1.0
gravity = Vector3(2.08165e-12, 2.08165e-12, 2.08165e-12)
linear_accel_min = 1.0
linear_accel_max = 2.0
radial_accel_max = 1.0
scale_min = 0.5
color_ramp = SubResource("GradientTexture1D_j4w13")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yuqth"]
transparency = 1
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_color = Color(1, 1, 1, 0.203922)
albedo_texture = ExtResource("1_qvrok")
billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id="QuadMesh_08gmh"]
material = SubResource("StandardMaterial3D_yuqth")
[node name="Smoke" type="GPUParticles3D"]
amount = 50
lifetime = 0.3
process_material = SubResource("ParticleProcessMaterial_vrlbn")
draw_pass_1 = SubResource("QuadMesh_08gmh")