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Movement.as
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/**
* ...
* @author Default
* @version 0.1
*/
package {
import flash.geom.Point;
import mx.accessibility.AccordionHeaderAccImpl;
public class Movement {
public static const RESIGN:int = 1;
public static const TIMEUP:int = 2;
public static const SENNICHITE:int = 3;
public static const ILLEGAL:int = 4;
public static const OUTE_SENNICHITE:int = 5;
public static const LIST_UNIVERSAL:int = 0;
public static const LIST_JAPANESE:int = 1;
public static const LIST_WESTERN:int = 2;
private static const koma_japanese_names:Array = new Array('玉', '飛', '角', '金', '銀', '桂', '香', '歩', '', '龍', '馬', '', '成銀', '成桂', '成香', 'と');
private static const rank_japanese_names:Array = new Array('一','二','三','四','五','六','七','八','九');
private static const file_japanese_names:Array = new Array('1', '2', '3', '4', '5', '6', '7', '8', '9');
private static const koma_western_names:Array = new Array('K', 'R', 'B', 'G', 'S', 'N', 'L', 'P', '', 'D', 'H', '', '+S', '+N', '+L', 'T');
// private static const koma_western_names:Array = new Array(' K', ' R', ' B', ' G', ' S', ' N', ' L', ' P', '', ' D', ' H', '', '+S', '+N', '+L', ' T');
private static const rank_western_names:Array = new Array('a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i');
// private static const rank_western_names:Array = new Array('a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i');
private static const rank_universal_names:Array = new Array('ⅰ', 'ⅱ', 'ⅲ', 'ⅳ', 'ⅴ', 'ⅵ', 'ⅶ', 'ⅷ', 'ⅸ');
public static var listType:int = LIST_UNIVERSAL;
private var _n:int;
private var _turn:int = 0;
private var _from:Point = null;
private var _to:Point = null;
private var _last_to:Point = null;
private var _type:int;
private var _promote:Boolean = false;
private var _capture:Boolean = false;
private var _time:int = 0;
private var _special:int = 0;
private var _branch:Boolean = false;
private var _comment:String = "";
public function Movement(n:int = 0) {
_n = n;
}
public function setFromKyokumen(turn:int, from:Point, to:Point, type:int, promote:Boolean, capture:Boolean = false, last_to:Point = null, time:int = 0):void {
_turn = turn;
_from = from;
_to = to;
_type = type;
_promote = promote;
_capture = capture;
_last_to = last_to;
_time = time;
}
public function setGameEnd(turn:int, special:int, time:int = 0):void {
_turn = turn;
_special = special;
_time = time;
}
private function toHumanCoordinates(p:Point):Point{
return new Point(9-p.x,p.y+1);
}
public function toCSA():String{
var from:Point;
if(_from.x >= Kyokumen.HAND){
from = new Point(0,0);
} else {
from = toHumanCoordinates(_from);
}
var to:Point = toHumanCoordinates(_to);
var buff:String = _turn == 0 ? "+" : "-"
buff += from.x.toString() + from.y.toString() + to.x.toString() + to.y.toString();
if (_promote) {
buff += Kyokumen.koma_names[_type + Koma.PROMOTE];
} else {
buff += Kyokumen.koma_names[_type];
}
return buff;
}
public function get numStr():String {
return (_branch ? "*" : "") + _n;
}
public function get toListString():String {
if (_n == 0 || _special >= ILLEGAL) {
var str:String = "";
} else {
str = _turn == 0 ? "▲" : "△";
}
str += (listType == LIST_JAPANESE ? toJapaneseNotation(false) : toWesternNotation(listType == LIST_UNIVERSAL));
if (_n == 0 || _special >= TIMEUP) return str;
do {
str += " ";
} while (str.length < (listType == LIST_JAPANESE ? 6 : 8));
return str + "(" + _time + ")";
}
public function toWesternNotation(universal:Boolean):String {
if (_n == 0) return "Start";
if (_special > 0) {
switch (_special) {
case TIMEUP:
return " Time-up";
case RESIGN:
return " Resign";
case ILLEGAL:
return " Illegal move";
case SENNICHITE:
return " Repetition Draw";
case OUTE_SENNICHITE:
return " Perpetual Check";
}
}
var str:String = koma_western_names[_type];
if (_from.x >= Kyokumen.HAND) {
str += "* ";
} else if (_capture) {
str += "x ";
} else {
str += "- ";
}
if (_to.x != _last_to.x || _to.y != _last_to.y) {
str += 9 - _to.x
str += to.y + 1;// universal ? file_japanese_names[_to.y] : rank_western_names[_to.y];
}
if (_promote) {
str += " +";
} else if (_from.x != Kyokumen.HAND && _type < Koma.PROMOTE && !_promote && _type != Koma.OU && _type != Koma.KI){
if ( (1 - _turn) * _from.y + _turn * (8 - _from.y) <= 2 || (1 - _turn) * _to.y + _turn * (8 - _to.y) <= 2 ) str += " =";
}
return str;
}
public function toJapaneseNotation(forFile:Boolean):String {
if (_n == 0) return "開始";
if (_special > 0) {
switch (_special) {
case TIMEUP:
return "切れ負け";
case RESIGN:
return "投了";
case ILLEGAL:
return "反則手";
case SENNICHITE:
return "千日手";
case OUTE_SENNICHITE:
return "連続王手の千日手";
}
}
if (_to.x != _last_to.x || _to.y != _last_to.y) {
var str:String = file_japanese_names[8 - _to.x];
str += rank_japanese_names[_to.y];
} else {
str = "同 ";
}
str += koma_japanese_names[_type];
if (_from.x >= Kyokumen.HAND) {
if (_type != 7 || forFile) str += "打";
} else {
if (_promote) {
str += "成";
} else if (!forFile && _from.x < Kyokumen.HAND && _type < Koma.PROMOTE && !_promote && _type != Koma.OU && _type != Koma.KI){
if ( (1 - _turn) * _from.y + _turn * (8 - _from.y) <= 2 || (1 - _turn) * _to.y + _turn * (8 - _to.y) <= 2 ) str += "不成";
}
}
return str;
}
public function toKIFNotation():String{
var str:String = toJapaneseNotation(true);
if (_from && _from.x < Kyokumen.HAND) str += "(" + String(9 - _from.x) + String(_from.y + 1) + ")";
return str + " ( " + int(_time/60) + ":" + _time % 60 + "/)";
}
public function replayable():Boolean {
return (!_n == 0 && _special == 0);
}
public function getResultKoma():Koma {
return new Koma(_promote ? _type + Koma.PROMOTE : _type, _to.x, _to.y, _turn);
}
public function get from():Point {
return this._from;
}
public function get to():Point {
return this._to;
}
public function get type():int {
return this._type;
}
public function get promote():Boolean {
return this._promote;
}
public function get capture():Boolean{
return this._capture;
}
public function set promote(v:Boolean):void {
this._promote = v;
}
public function get turn():int {
return this._turn;
}
public function get time():int {
return this._time;
}
public function get n():int{
return this._n;
}
public function set n(v:int):void{
this._n = v;
}
public function get branch():Boolean{
return this._branch;
}
public function set branch(v:Boolean):void{
this._branch = v;
}
public function get comment():String{
return this._comment;
}
public function set comment(v:String):void{
this._comment = v;
}
}
}