-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathVG.CSharp.Plugins.csproj
135 lines (135 loc) · 11.3 KB
/
VG.CSharp.Plugins.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{F65FFC7F-C610-E686-E507-50782061705F}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>GamePlugins:3</UnityProjectType>
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
<UnityVersion>5.3.2f1</UnityVersion>
<RootNamespace></RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_2;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY_5_3_2;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" />
</ItemGroup>
<ItemGroup>
<None Include="assets\Ferr\2D\Scripts\poly2tri.cs\AUTHORS.txt" />
<None Include="assets\Ferr\2D\Scripts\poly2tri.cs\LICENSE.txt" />
<None Include="assets\Ferr\2DTerrain\Shaders\Ferr2DTCommon.cginc" />
<None Include="assets\Ferr\2DTerrain\Shaders\LightmapColored.shader" />
<None Include="assets\Ferr\2DTerrain\Shaders\LightmapColoredTransparent.shader" />
<None Include="assets\Ferr\2DTerrain\Shaders\LitColored.shader" />
<None Include="assets\Ferr\2DTerrain\Shaders\LitColoredTint.shader" />
<None Include="assets\Ferr\2DTerrain\Shaders\LitColoredTintTransparent.shader" />
<None Include="assets\Ferr\2DTerrain\Shaders\LitColoredTransparent.shader" />
<None Include="assets\Ferr\2DTerrain\Shaders\LitWavyTransparent.shader" />
<None Include="assets\Ferr\2DTerrain\Shaders\UnitColoredTransparent.shader" />
<None Include="assets\Ferr\2DTerrain\Shaders\UnlitColored.shader" />
<None Include="assets\Ferr\2DTerrain\Shaders\UnlitColoredTint.shader" />
<None Include="assets\Ferr\2DTerrain\Shaders\UnlitColoredTintTransparent.shader" />
<None Include="assets\Ferr\2DTerrain\Shaders\UnlitWavyTransparent.shader" />
<None Include="assets\Ferr\Common\Data\cache.txt" />
<None Include="assets\Ferr\Common\Shaders\GizmoShader2D.shader" />
<None Include="assets\Ferr\Common\Shaders\GizmoShader3D.shader" />
<None Include="assets\Ferr\Common\Shaders\LitVertexColor.shader" />
<None Include="assets\Ferr\Common\Shaders\ShadowOnly.shader" />
<None Include="assets\Ferr\Common\Shaders\UnlitSolidColor.shader" />
<None Include="assets\Ferr\Common\Shaders\UnlitVertexColor.shader" />
<None Include="assets\Ferr\Common\Shaders\UnlitVertexColorTex.shader" />
<None Include="assets\Ferr\Common\Shaders\UnlitVertexColorTexTransparent.shader" />
<None Include="assets\Ferr\Common\Shaders\UnlitVertexColorTransparent.shader" />
<None Include="assets\JMO Assets\!JMO Assets Readme.txt" />
<None Include="assets\JMO Assets\Cartoon FX Easy Editor\CartoonFX Easy Editor Readme.txt" />
<None Include="assets\JMO Assets\Cartoon FX\CartoonFX4 Readme.txt" />
<None Include="assets\JMO Assets\Cartoon FX\Shaders (Mobile)\CFXM_MobileParticleAdd_Alpha8.shader" />
<None Include="assets\JMO Assets\Cartoon FX\Shaders (Mobile)\CFXM_MobileParticleAlphaBlend_Alpha8.shader" />
<None Include="assets\JMO Assets\Cartoon FX\Shaders\CFX3 Invert.shader" />
<None Include="assets\JMO Assets\Cartoon FX\Shaders\CFX3 Multiply Color.shader" />
<None Include="assets\JMO Assets\Cartoon FX\Shaders\CFX4 Hidden.shader" />
<None Include="assets\JMO Assets\Cartoon FX\Shaders\CFX4 Particle AlphaBlend+Add VColor.shader" />
<None Include="assets\JMO Assets\Cartoon FX\Shaders\CFX4 Particle AlphaBlend+Add.shader" />
<None Include="assets\JMO Assets\Cartoon FX\Shaders\CFX4 Particle AlphaBlend+AddSoft VColor.shader" />
<None Include="assets\JMO Assets\Cartoon FX\Shaders\CFX4 Particle AlphaBlend+AddSoft.shader" />
<None Include="assets\Simple Particle Scaler\Simple Particle Scaler - Readme.txt" />
<None Include="assets\Standard Assets\Effects\Projectors\Guidelines.txt" />
<None Include="assets\Standard Assets\Effects\Projectors\Shaders\ProjectorLight.shader" />
<None Include="assets\Standard Assets\Effects\Projectors\Shaders\ProjectorMultiply.shader" />
<None Include="assets\mClouds\Compiled-Unlit-Normal-nofog.shader" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\base.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\case.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\catch.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\class.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\do.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\else.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\enum.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\finally.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\for.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\foreach.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\get.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\if.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\interface.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\log.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\namespace.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\nn.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\set.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\struct.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\switch.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\try.txt" />
<None Include="assets\plugins\editor\scriptinspector3\CodeSnippets\while.txt" />
<None Include="assets\plugins\editor\scriptinspector3\_readme.txt" />
<None Include="assets\plugins\editor\scriptinspector3\editorresources\Fonts\SourceCodePro-Legal.txt" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
</Project>