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A nice feature to have would be JavaScripts fill operator:
const object1 = { foo: "Hello", bar: "World" } // { foo: "Hello", bar: "World" } const object2 = { ...object1, bar: "Universe" } // { foo: "Hello", bar: "Universe" }
Now, ... in lua is an operator(?) that copies variable arguments, if they exist.
...
So, something else would have to be used; heres a few options:
,,, table1
.. table1
..
{
,
As far as what this could compile to, its fairly simple:
table1 = { foo: "Hello", bar: "World" } table2 = { ..table1, bar: "Universe" }
Becomes:
table1 = { foo = "Hello", bar = "World" } table2 = { table.unpack(table1), bar = "Universe" }
The text was updated successfully, but these errors were encountered:
i would like this
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A nice feature to have would be JavaScripts fill operator:
Now,
...
in lua is an operator(?) that copies variable arguments, if they exist.So, something else would have to be used; heres a few options:
,,, table1
:...
... table1
: Could be used if it is only allowed in situations where there is nothing before the..
operator except for{
or,
....
.As far as what this could compile to, its fairly simple:
Becomes:
The text was updated successfully, but these errors were encountered: