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Caustics.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Data">
<UniqueIdentifier>{5ad81c70-0880-4571-9f05-ad80b98de9e7}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<FxCompile Include="Data\Caustics.rt.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\Caustics.ps.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\PhotonScatter.ps.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\PhotonTrace.rt.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\GPass.ps.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\Composite.ps.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\ResetDrawArgument.cs.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\Common.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\AnalyseTraceResult.cs.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\SmoothPhoton.cs.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\CompositeRT.rt.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\AllocateTilePhoton.cs.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\PhotonGather.cs.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\UpdateRayDensity.cs.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\TemporalFilter.cs.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\GenerateRayCountMipmap.cs.hlsl">
<Filter>Data</Filter>
</FxCompile>
<FxCompile Include="Data\SpacialFilter.cs.hlsl">
<Filter>Data</Filter>
</FxCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Caustics.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Caustics.cpp" />
</ItemGroup>
</Project>