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serialization differs between platforms #13

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Jookia opened this issue Dec 23, 2017 · 1 comment
Open

serialization differs between platforms #13

Jookia opened this issue Dec 23, 2017 · 1 comment

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@Jookia
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Jookia commented Dec 23, 2017

I'm not sure this is a technical bug, but it's not documented why serialization would differ - I'm on Linux amd64, and a friend is on Windows using the same core, downloaded from inside RetroArch. I'm unsure if the serialization is supposed to be different ("[ERROR] CMD_LOAD_SAVESTATE received an unexpected save state size." happens), and whether it's a simple case of 'pointers being double-width because Windows builds are 32bit' or 'TGB Dual Windows code uses different data structures'

Could someone explain this to me?

@andres-asm
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it's pretty common, savestates are often not cross architecture.
In som cases they can be fixed easily, in others they can't.

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