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support for linking with different games/saves #4
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Seconding this. The standalone TGB Dual supports different-ROM linking; it would be an essential feature for this core. According to http://www.pokemonemulator.com/gameboy-color.htm,
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tgbdual-libretro/libretro/libretro.cpp Line 395 in 24933fd
is the function that does this. Does RetroArch still expose a way to use retro_load_game_special() ?
On Tue, Jun 16, 2015 at 7:43 AM, James [email protected] wrote:
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yes it supports it but it has changed a lot, there is now a subsystem api, this core hasn't been updated to support that api |
@fr500 So this is possible, just not implemented yet? |
yes, the only core that implements this API at is bsnes for sgb/bsx |
also RA doesn't really have the GUI hooked up for this yet, so only CLI support is available |
So I was wondering if anything has changed with this feature being allowed as a "few" years have passed |
@doritobob269 I think other cores might be the way to go now, I think Sameboy might have it, but I haven't tested it personally. |
this one has it too. |
Installing no idea we don't generally use retropie, just vanilla retroarch https://www.youtube.com/watch?v=PDSXaV-YzkM&feature=youtu.be |
Gotta trade them pokemans
Being able to load a different rom for each player would be useful for pokemon and maybe other cases, and seperate saves even when playing the same rom would also obviously be useful.
Edit: just read #1 and it seems it used to be possible, but that those options are no longer recognized by RA at all and loading the core with -v doesn't show any subsytem info. Is it still possible?
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