You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, so, with SDL3 the default scale mode changed to bi-linear instead of nearest pixel, and as I'm making a pixel game, having a function that can change the default scale mode (for a given renderer, optionally) whenever a texture is created would be neat.
This isn't really urgent, if you guys want to focus on getting SDL 3.2.0 done I wouldn't mind.
The text was updated successfully, but these errors were encountered:
Hi, so, with SDL3 the default scale mode changed to bi-linear instead of nearest pixel, and as I'm making a pixel game, having a function that can change the default scale mode (for a given renderer, optionally) whenever a texture is created would be neat.
This isn't really urgent, if you guys want to focus on getting SDL 3.2.0 done I wouldn't mind.
The text was updated successfully, but these errors were encountered: