From 2387f48cf9c2a7919e668fed7b3199a1dcdfa597 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 6 Jan 2025 18:08:09 +0000 Subject: [PATCH] Sync SDL3 header -> wiki --- SDL3/README/migration.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/SDL3/README/migration.md b/SDL3/README/migration.md index ad5886f95..daa7af2ee 100644 --- a/SDL3/README/migration.md +++ b/SDL3/README/migration.md @@ -399,8 +399,6 @@ should be changed to: SDL_Keymod mod = event.key.mod; ``` -The keycode in key events is affected by modifiers by default. e.g. pressing the A key would generate the keycode `SDLK_A`, or 'a', and pressing it while holding the shift key would generate the keycode `SDLK_A`, or 'A'. This behavior can be customized with `SDL_HINT_KEYCODE_OPTIONS`. - The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. The mouseX and mouseY fields of SDL_MouseWheelEvent have been renamed mouse_x and mouse_y.