diff --git a/SDL3/CategoryStorage.md b/SDL3/CategoryStorage.md index 0878a922a..79da8e72b 100644 --- a/SDL3/CategoryStorage.md +++ b/SDL3/CategoryStorage.md @@ -49,7 +49,7 @@ void WriteSave(void) Going over the bullet points again: -1. **What to Access:** This code accesses a global filesystem; game data and saves are all presumed to be in the game's installation folder. +1. **What to Access:** This code accesses a global filesystem; game data and saves are all presumed to be in the current working directory (which may or may not be the game's installation folder!). 2. **How to Access:** This code assumes that content paths are writeable, and that save data is also writeable despite being in the same location as the game data. 3. **When to Access:** This code assumes that they can be called at any time, since the filesystem is always accessible and has no limits on how long the filesystem is being accessed.